Files
BlenderSharp/BlendFile/DNA/FreestyleLineSet.cs
2025-03-11 19:12:04 +01:00

80 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(249, "FreestyleLineSet", 128)]
public class FreestyleLineSet {
[DNAFieldAttribute(8, "FreestyleLineSet", 0, "*next", "FreestyleLineSet", true, 0)]
public FreestyleLineSet next;
[DNAFieldAttribute(8, "FreestyleLineSet", 1, "*prev", "FreestyleLineSet", true, 8)]
public FreestyleLineSet prev;
[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(4, "int", 3, "flags", "int", false, 80)]
public int flags;
[DNAFieldAttribute(4, "int", 4, "selection", "int", false, 84)]
public int selection;
[DNAFieldAttribute(2, "short", 5, "qi", "short", false, 88)]
public short qi;
[DNAArrayAttribute(2, "char", 6, "_pad1[2]", "System.Char[]", 2, 90)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(4, "int", 7, "qi_start", "int", false, 92)]
public int qi_start;
[DNAFieldAttribute(4, "int", 8, "qi_end", "int", false, 96)]
public int qi_end;
[DNAFieldAttribute(4, "int", 9, "edge_types", "int", false, 100)]
public int edge_types;
[DNAFieldAttribute(4, "int", 10, "exclude_edge_types", "int", false, 104)]
public int exclude_edge_types;
[DNAArrayAttribute(4, "char", 11, "_pad2[4]", "System.Char[]", 4, 108)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(8, "Collection", 12, "*group", "Collection", true, 112)]
public Collection group;
[DNAFieldAttribute(8, "FreestyleLineStyle", 13, "*linestyle", "FreestyleLineStyle", true, 120)]
public FreestyleLineStyle linestyle;
public FreestyleLineSet() {
this.next = default;
this.prev = default;
this.name = default;
this.flags = default;
this.selection = default;
this.qi = default;
this._pad1 = default;
this.qi_start = default;
this.qi_end = default;
this.edge_types = default;
this.exclude_edge_types = default;
this._pad2 = default;
this.group = default;
this.linestyle = default;
}
public FreestyleLineSet(FreestyleLineSet next, FreestyleLineSet prev, char[] name, int flags, int selection, short qi, char[] _pad1, int qi_start, int qi_end, int edge_types, int exclude_edge_types, char[] _pad2, Collection group, FreestyleLineStyle linestyle) {
this.next = next;
this.prev = prev;
this.name = name;
this.flags = flags;
this.selection = selection;
this.qi = qi;
this._pad1 = _pad1;
this.qi_start = qi_start;
this.qi_end = qi_end;
this.edge_types = edge_types;
this.exclude_edge_types = exclude_edge_types;
this._pad2 = _pad2;
this.group = group;
this.linestyle = linestyle;
}
}
}