154 lines
6.6 KiB
C#
154 lines
6.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(561, "MovieTrackingTrack", 208)]
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public class MovieTrackingTrack {
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[DNAFieldAttribute(8, "MovieTrackingTrack", 0, "*next", "MovieTrackingTrack", true, 0)]
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public MovieTrackingTrack next;
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[DNAFieldAttribute(8, "MovieTrackingTrack", 1, "*prev", "MovieTrackingTrack", true, 8)]
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public MovieTrackingTrack prev;
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[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)]
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public char[] name = new System.Char[64];
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[DNAArrayAttribute(8, "float", 3, "pat_min[2]", "System.Single[]", 2, 80)]
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public float[] pat_min = new System.Single[2];
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[DNAArrayAttribute(8, "float", 4, "pat_max[2]", "System.Single[]", 2, 88)]
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public float[] pat_max = new System.Single[2];
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[DNAArrayAttribute(8, "float", 5, "search_min[2]", "System.Single[]", 2, 96)]
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public float[] search_min = new System.Single[2];
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[DNAArrayAttribute(8, "float", 6, "search_max[2]", "System.Single[]", 2, 104)]
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public float[] search_max = new System.Single[2];
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[DNAArrayAttribute(8, "float", 7, "offset[2]", "System.Single[]", 2, 112)]
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public float[] offset = new System.Single[2];
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[DNAFieldAttribute(4, "int", 8, "markersnr", "int", false, 120)]
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public int markersnr;
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[DNAFieldAttribute(4, "int", 9, "_pad", "int", false, 124)]
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public int _pad;
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[DNAFieldAttribute(8, "MovieTrackingMarker", 10, "*markers", "MovieTrackingMarker", true, 128)]
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public MovieTrackingMarker markers;
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[DNAArrayAttribute(12, "float", 11, "bundle_pos[3]", "System.Single[]", 3, 136)]
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public float[] bundle_pos = new System.Single[3];
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[DNAFieldAttribute(4, "float", 12, "error", "float", false, 148)]
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public float error;
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[DNAFieldAttribute(4, "int", 13, "flag", "int", false, 152)]
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public int flag;
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[DNAFieldAttribute(4, "int", 14, "pat_flag", "int", false, 156)]
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public int pat_flag;
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[DNAFieldAttribute(4, "int", 15, "search_flag", "int", false, 160)]
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public int search_flag;
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[DNAArrayAttribute(12, "float", 16, "color[3]", "System.Single[]", 3, 164)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(2, "short", 17, "frames_limit", "short", false, 176)]
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public short frames_limit;
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[DNAFieldAttribute(2, "short", 18, "margin", "short", false, 178)]
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public short margin;
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[DNAFieldAttribute(2, "short", 19, "pattern_match", "short", false, 180)]
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public short pattern_match;
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[DNAFieldAttribute(2, "short", 20, "motion_model", "short", false, 182)]
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public short motion_model;
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[DNAFieldAttribute(4, "int", 21, "algorithm_flag", "int", false, 184)]
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public int algorithm_flag;
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[DNAFieldAttribute(4, "float", 22, "minimum_correlation", "float", false, 188)]
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public float minimum_correlation;
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[DNAFieldAttribute(8, "bGPdata", 23, "*gpd", "bGPdata", true, 192)]
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public bGPdata gpd;
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[DNAFieldAttribute(4, "float", 24, "weight", "float", false, 200)]
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public float weight;
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[DNAFieldAttribute(4, "float", 25, "weight_stab", "float", false, 204)]
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public float weight_stab;
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public MovieTrackingTrack() {
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this.next = default;
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this.prev = default;
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this.name = default;
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this.pat_min = default;
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this.pat_max = default;
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this.search_min = default;
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this.search_max = default;
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this.offset = default;
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this.markersnr = default;
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this._pad = default;
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this.markers = default;
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this.bundle_pos = default;
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this.error = default;
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this.flag = default;
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this.pat_flag = default;
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this.search_flag = default;
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this.color = default;
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this.frames_limit = default;
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this.margin = default;
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this.pattern_match = default;
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this.motion_model = default;
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this.algorithm_flag = default;
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this.minimum_correlation = default;
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this.gpd = default;
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this.weight = default;
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this.weight_stab = default;
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}
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public MovieTrackingTrack(
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MovieTrackingTrack next,
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MovieTrackingTrack prev,
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char[] name,
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float[] pat_min,
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float[] pat_max,
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float[] search_min,
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float[] search_max,
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float[] offset,
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int markersnr,
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int _pad,
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MovieTrackingMarker markers,
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float[] bundle_pos,
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float error,
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int flag,
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int pat_flag,
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int search_flag,
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float[] color,
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short frames_limit,
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short margin,
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short pattern_match,
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short motion_model,
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int algorithm_flag,
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float minimum_correlation,
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bGPdata gpd,
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float weight,
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float weight_stab) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.pat_min = pat_min;
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this.pat_max = pat_max;
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this.search_min = search_min;
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this.search_max = search_max;
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this.offset = offset;
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this.markersnr = markersnr;
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this._pad = _pad;
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this.markers = markers;
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this.bundle_pos = bundle_pos;
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this.error = error;
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this.flag = flag;
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this.pat_flag = pat_flag;
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this.search_flag = search_flag;
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this.color = color;
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this.frames_limit = frames_limit;
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this.margin = margin;
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this.pattern_match = pattern_match;
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this.motion_model = motion_model;
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this.algorithm_flag = algorithm_flag;
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this.minimum_correlation = minimum_correlation;
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this.gpd = gpd;
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this.weight = weight;
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this.weight_stab = weight_stab;
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}
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}
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}
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