Files
BlenderSharp/BlendFile/DNA/NodeTexWave.cs
2025-03-04 18:48:04 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(647, "NodeTexWave", 976)]
public class NodeTexWave {
[DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)]
public NodeTexBase @base;
[DNAFieldAttribute(4, "int", 1, "wave_type", "int", false, 960)]
public int wave_type;
[DNAFieldAttribute(4, "int", 2, "bands_direction", "int", false, 964)]
public int bands_direction;
[DNAFieldAttribute(4, "int", 3, "rings_direction", "int", false, 968)]
public int rings_direction;
[DNAFieldAttribute(4, "int", 4, "wave_profile", "int", false, 972)]
public int wave_profile;
public NodeTexWave() {
this.@base = default;
this.wave_type = default;
this.bands_direction = default;
this.rings_direction = default;
this.wave_profile = default;
}
public NodeTexWave(NodeTexBase @base, int wave_type, int bands_direction, int rings_direction, int wave_profile) {
this.@base = @base;
this.wave_type = wave_type;
this.bands_direction = bands_direction;
this.rings_direction = rings_direction;
this.wave_profile = wave_profile;
}
}
}