559 lines
25 KiB
C#
559 lines
25 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(55, "Object", 1160)]
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public class Object {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
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public DrawDataList drawdata;
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[DNAFieldAttribute(8, "SculptSession", 3, "*sculpt", "SculptSession", true, 232)]
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public SculptSession sculpt;
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[DNAFieldAttribute(2, "short", 4, "type", "short", false, 240)]
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public short type;
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[DNAFieldAttribute(2, "short", 5, "partype", "short", false, 242)]
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public short partype;
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[DNAFieldAttribute(4, "int", 6, "par1", "int", false, 244)]
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public int par1;
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[DNAFieldAttribute(4, "int", 7, "par2", "int", false, 248)]
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public int par2;
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[DNAFieldAttribute(4, "int", 8, "par3", "int", false, 252)]
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public int par3;
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[DNAArrayAttribute(64, "char", 9, "parsubstr[64]", "System.Char[]", 64, 256)]
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public char[] parsubstr = new System.Char[64];
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[DNAFieldAttribute(8, "Object", 10, "*parent", "Object", true, 320)]
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public Object parent;
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[DNAFieldAttribute(8, "Object", 11, "*track", "Object", true, 328)]
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public Object track;
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[DNAFieldAttribute(8, "Object", 12, "*proxy", "Object", true, 336)]
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public Object proxy;
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[DNAFieldAttribute(8, "Object", 13, "*proxy_group", "Object", true, 344)]
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public Object proxy_group;
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[DNAFieldAttribute(8, "Object", 14, "*proxy_from", "Object", true, 352)]
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public Object proxy_from;
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[DNAFieldAttribute(8, "Ipo", 15, "*ipo", "Ipo", true, 360)]
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public Ipo ipo;
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[DNAFieldAttribute(8, "bAction", 16, "*action", "bAction", true, 368)]
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public bAction action;
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[DNAFieldAttribute(8, "bAction", 17, "*poselib", "bAction", true, 376)]
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public bAction poselib;
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[DNAFieldAttribute(8, "bPose", 18, "*pose", "bPose", true, 384)]
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public bPose pose;
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[DNAFieldAttribute(8, "void", 19, "*data", "void", true, 392)]
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public object data;
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[DNAFieldAttribute(8, "bGPdata", 20, "*gpd", "bGPdata", true, 400)]
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public bGPdata gpd;
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[DNAFieldAttribute(32, "bAnimVizSettings", 21, "avs", "bAnimVizSettings", false, 408)]
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public bAnimVizSettings avs;
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[DNAFieldAttribute(8, "bMotionPath", 22, "*mpath", "bMotionPath", true, 440)]
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public bMotionPath mpath;
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[DNAFieldAttribute(8, "void", 23, "*_pad0", "void", true, 448)]
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public object _pad0;
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[DNAFieldAttribute(16, "ListBase", 24, "constraintChannels", "ListBase", false, 456)]
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public ListBase constraintChannels;
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[DNAFieldAttribute(16, "ListBase", 25, "effect", "ListBase", false, 472)]
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public ListBase effect;
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[DNAFieldAttribute(16, "ListBase", 26, "defbase", "ListBase", false, 488)]
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public ListBase defbase;
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[DNAFieldAttribute(16, "ListBase", 27, "fmaps", "ListBase", false, 504)]
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public ListBase fmaps;
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[DNAFieldAttribute(16, "ListBase", 28, "modifiers", "ListBase", false, 520)]
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public ListBase modifiers;
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[DNAFieldAttribute(16, "ListBase", 29, "greasepencil_modifiers", "ListBase", false, 536)]
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public ListBase greasepencil_modifiers;
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[DNAFieldAttribute(16, "ListBase", 30, "shader_fx", "ListBase", false, 552)]
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public ListBase shader_fx;
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[DNAFieldAttribute(4, "int", 31, "mode", "int", false, 568)]
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public int mode;
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[DNAFieldAttribute(4, "int", 32, "restore_mode", "int", false, 572)]
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public int restore_mode;
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[DNAFieldAttribute(8, "Material", 33, "**mat", "Material", true, 576)]
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public Material mat;
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[DNAFieldAttribute(8, "char", 34, "*matbits", "char", true, 584)]
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public char matbits;
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[DNAFieldAttribute(4, "int", 35, "totcol", "int", false, 592)]
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public int totcol;
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[DNAFieldAttribute(4, "int", 36, "actcol", "int", false, 596)]
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public int actcol;
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[DNAArrayAttribute(12, "float", 37, "loc[3]", "System.Single[]", 3, 600)]
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public float[] loc = new System.Single[3];
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[DNAArrayAttribute(12, "float", 38, "dloc[3]", "System.Single[]", 3, 612)]
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public float[] dloc = new System.Single[3];
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[DNAArrayAttribute(12, "float", 39, "size[3]", "System.Single[]", 3, 624)]
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public float[] size = new System.Single[3];
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[DNAArrayAttribute(12, "float", 40, "dsize[3]", "System.Single[]", 3, 636)]
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public float[] dsize = new System.Single[3];
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[DNAArrayAttribute(12, "float", 41, "dscale[3]", "System.Single[]", 3, 648)]
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public float[] dscale = new System.Single[3];
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[DNAArrayAttribute(12, "float", 42, "rot[3]", "System.Single[]", 3, 660)]
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public float[] rot = new System.Single[3];
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[DNAArrayAttribute(12, "float", 43, "drot[3]", "System.Single[]", 3, 672)]
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public float[] drot = new System.Single[3];
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[DNAArrayAttribute(16, "float", 44, "quat[4]", "System.Single[]", 4, 684)]
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public float[] quat = new System.Single[4];
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[DNAArrayAttribute(16, "float", 45, "dquat[4]", "System.Single[]", 4, 700)]
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public float[] dquat = new System.Single[4];
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[DNAArrayAttribute(12, "float", 46, "rotAxis[3]", "System.Single[]", 3, 716)]
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public float[] rotAxis = new System.Single[3];
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[DNAArrayAttribute(12, "float", 47, "drotAxis[3]", "System.Single[]", 3, 728)]
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public float[] drotAxis = new System.Single[3];
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[DNAFieldAttribute(4, "float", 48, "rotAngle", "float", false, 740)]
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public float rotAngle;
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[DNAFieldAttribute(4, "float", 49, "drotAngle", "float", false, 744)]
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public float drotAngle;
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[DNAArrayAttribute(64, "float", 50, "parentinv[4][4]", "System.Single[,]", 8, 748)]
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public float[,] parentinv = new System.Single[4,4];
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[DNAArrayAttribute(64, "float", 51, "constinv[4][4]", "System.Single[,]", 8, 812)]
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public float[,] constinv = new System.Single[4,4];
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[DNAFieldAttribute(4, "int", 52, "lay", "int", false, 876)]
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public int lay;
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[DNAFieldAttribute(2, "short", 53, "flag", "short", false, 880)]
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public short flag;
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[DNAFieldAttribute(2, "short", 54, "colbits", "short", false, 882)]
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public short colbits;
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[DNAFieldAttribute(2, "short", 55, "transflag", "short", false, 884)]
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public short transflag;
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[DNAFieldAttribute(2, "short", 56, "protectflag", "short", false, 886)]
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public short protectflag;
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[DNAFieldAttribute(2, "short", 57, "trackflag", "short", false, 888)]
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public short trackflag;
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[DNAFieldAttribute(2, "short", 58, "upflag", "short", false, 890)]
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public short upflag;
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[DNAFieldAttribute(2, "short", 59, "nlaflag", "short", false, 892)]
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public short nlaflag;
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[DNAFieldAttribute(1, "char", 60, "_pad1", "char", false, 894)]
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public char _pad1;
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[DNAFieldAttribute(1, "char", 61, "duplicator_visibility_flag", "char", false, 895)]
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public char duplicator_visibility_flag;
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[DNAFieldAttribute(2, "short", 62, "base_flag", "short", false, 896)]
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public short base_flag;
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[DNAFieldAttribute(2, "short", 63, "base_local_view_bits", "short", false, 898)]
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public short base_local_view_bits;
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[DNAFieldAttribute(2, "short", 64, "col_group", "short", false, 900)]
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public short col_group;
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[DNAFieldAttribute(2, "short", 65, "col_mask", "short", false, 902)]
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public short col_mask;
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[DNAFieldAttribute(2, "short", 66, "rotmode", "short", false, 904)]
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public short rotmode;
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[DNAFieldAttribute(1, "char", 67, "boundtype", "char", false, 906)]
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public char boundtype;
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[DNAFieldAttribute(1, "char", 68, "collision_boundtype", "char", false, 907)]
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public char collision_boundtype;
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[DNAFieldAttribute(2, "short", 69, "dtx", "short", false, 908)]
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public short dtx;
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[DNAFieldAttribute(1, "char", 70, "dt", "char", false, 910)]
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public char dt;
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[DNAFieldAttribute(1, "char", 71, "empty_drawtype", "char", false, 911)]
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public char empty_drawtype;
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[DNAFieldAttribute(4, "float", 72, "empty_drawsize", "float", false, 912)]
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public float empty_drawsize;
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[DNAFieldAttribute(4, "float", 73, "dupfacesca", "float", false, 916)]
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public float dupfacesca;
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[DNAFieldAttribute(2, "short", 74, "index", "short", false, 920)]
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public short index;
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[DNAFieldAttribute(2, "short", 75, "actdef", "short", false, 922)]
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public short actdef;
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[DNAArrayAttribute(4, "char", 76, "_pad2[4]", "System.Char[]", 4, 924)]
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public char[] _pad2 = new System.Char[4];
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[DNAArrayAttribute(16, "float", 77, "col[4]", "System.Single[]", 4, 928)]
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public float[] col = new System.Single[4];
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[DNAFieldAttribute(2, "short", 78, "softflag", "short", false, 944)]
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public short softflag;
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[DNAFieldAttribute(2, "short", 79, "restrictflag", "short", false, 946)]
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public short restrictflag;
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[DNAFieldAttribute(2, "short", 80, "shapenr", "short", false, 948)]
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public short shapenr;
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[DNAFieldAttribute(1, "char", 81, "shapeflag", "char", false, 950)]
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public char shapeflag;
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[DNAArrayAttribute(1, "char", 82, "_pad3[1]", "System.Char[]", 1, 951)]
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public char[] _pad3 = new System.Char[1];
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[DNAFieldAttribute(16, "ListBase", 83, "constraints", "ListBase", false, 952)]
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public ListBase constraints;
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[DNAFieldAttribute(16, "ListBase", 84, "nlastrips", "ListBase", false, 968)]
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public ListBase nlastrips;
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[DNAFieldAttribute(16, "ListBase", 85, "hooks", "ListBase", false, 984)]
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public ListBase hooks;
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[DNAFieldAttribute(16, "ListBase", 86, "particlesystem", "ListBase", false, 1000)]
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public ListBase particlesystem;
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[DNAFieldAttribute(8, "PartDeflect", 87, "*pd", "PartDeflect", true, 1016)]
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public PartDeflect pd;
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[DNAFieldAttribute(8, "SoftBody", 88, "*soft", "SoftBody", true, 1024)]
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public SoftBody soft;
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[DNAFieldAttribute(8, "Collection", 89, "*dup_group", "Collection", true, 1032)]
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public Collection dup_group;
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[DNAFieldAttribute(8, "FluidsimSettings", 90, "*fluidsimSettings", "FluidsimSettings", true, 1040)]
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public FluidsimSettings fluidsimSettings;
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[DNAFieldAttribute(16, "ListBase", 91, "pc_ids", "ListBase", false, 1048)]
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public ListBase pc_ids;
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[DNAFieldAttribute(8, "RigidBodyOb", 92, "*rigidbody_object", "RigidBodyOb", true, 1064)]
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public RigidBodyOb rigidbody_object;
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[DNAFieldAttribute(8, "RigidBodyCon", 93, "*rigidbody_constraint", "RigidBodyCon", true, 1072)]
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public RigidBodyCon rigidbody_constraint;
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[DNAArrayAttribute(8, "float", 94, "ima_ofs[2]", "System.Single[]", 2, 1080)]
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public float[] ima_ofs = new System.Single[2];
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[DNAFieldAttribute(8, "ImageUser", 95, "*iuser", "ImageUser", true, 1088)]
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public ImageUser iuser;
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[DNAFieldAttribute(1, "char", 96, "empty_image_visibility_flag", "char", false, 1096)]
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public char empty_image_visibility_flag;
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[DNAFieldAttribute(1, "char", 97, "empty_image_depth", "char", false, 1097)]
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public char empty_image_depth;
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[DNAFieldAttribute(1, "char", 98, "empty_image_flag", "char", false, 1098)]
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public char empty_image_flag;
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[DNAFieldAttribute(1, "uchar", 99, "modifier_flag", "uchar", false, 1099)]
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public byte modifier_flag;
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[DNAArrayAttribute(4, "char", 100, "_pad8[4]", "System.Char[]", 4, 1100)]
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public char[] _pad8 = new System.Char[4];
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[DNAFieldAttribute(8, "PreviewImage", 101, "*preview", "PreviewImage", true, 1104)]
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public PreviewImage preview;
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[DNAFieldAttribute(16, "ObjectLineArt", 102, "lineart", "ObjectLineArt", false, 1112)]
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public ObjectLineArt lineart;
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[DNAFieldAttribute(8, "LightgroupMembership", 103, "*lightgroup", "LightgroupMembership", true, 1128)]
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public LightgroupMembership lightgroup;
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[DNAFieldAttribute(8, "LightLinking", 104, "*light_linking", "LightLinking", true, 1136)]
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public LightLinking light_linking;
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[DNAFieldAttribute(8, "LightProbeObjectCache", 105, "*lightprobe_cache", "LightProbeObjectCache", true, 1144)]
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public LightProbeObjectCache lightprobe_cache;
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[DNAFieldAttribute(8, "ObjectRuntimeHandle", 106, "*runtime", "ObjectRuntimeHandle", true, 1152)]
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public ObjectRuntimeHandle runtime;
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public Object() {
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this.id = default;
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this.adt = default;
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this.drawdata = default;
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this.sculpt = default;
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this.type = default;
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this.partype = default;
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this.par1 = default;
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this.par2 = default;
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this.par3 = default;
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this.parsubstr = default;
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this.parent = default;
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this.track = default;
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this.proxy = default;
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this.proxy_group = default;
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this.proxy_from = default;
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this.ipo = default;
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this.action = default;
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this.poselib = default;
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this.pose = default;
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this.data = default;
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this.gpd = default;
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this.avs = default;
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this.mpath = default;
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this._pad0 = default;
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this.constraintChannels = default;
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this.effect = default;
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this.defbase = default;
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this.fmaps = default;
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this.modifiers = default;
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this.greasepencil_modifiers = default;
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this.shader_fx = default;
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this.mode = default;
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this.restore_mode = default;
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this.mat = default;
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this.matbits = default;
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this.totcol = default;
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this.actcol = default;
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this.loc = default;
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this.dloc = default;
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this.size = default;
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this.dsize = default;
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this.dscale = default;
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this.rot = default;
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this.drot = default;
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this.quat = default;
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this.dquat = default;
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this.rotAxis = default;
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this.drotAxis = default;
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this.rotAngle = default;
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this.drotAngle = default;
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this.parentinv = default;
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this.constinv = default;
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this.lay = default;
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this.flag = default;
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this.colbits = default;
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this.transflag = default;
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this.protectflag = default;
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this.trackflag = default;
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this.upflag = default;
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this.nlaflag = default;
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this._pad1 = default;
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this.duplicator_visibility_flag = default;
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this.base_flag = default;
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this.base_local_view_bits = default;
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this.col_group = default;
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this.col_mask = default;
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this.rotmode = default;
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this.boundtype = default;
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this.collision_boundtype = default;
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this.dtx = default;
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this.dt = default;
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this.empty_drawtype = default;
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this.empty_drawsize = default;
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this.dupfacesca = default;
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this.index = default;
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this.actdef = default;
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this._pad2 = default;
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this.col = default;
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this.softflag = default;
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this.restrictflag = default;
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this.shapenr = default;
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this.shapeflag = default;
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this._pad3 = default;
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this.constraints = default;
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this.nlastrips = default;
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this.hooks = default;
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this.particlesystem = default;
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this.pd = default;
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this.soft = default;
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this.dup_group = default;
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this.fluidsimSettings = default;
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this.pc_ids = default;
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this.rigidbody_object = default;
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this.rigidbody_constraint = default;
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this.ima_ofs = default;
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this.iuser = default;
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this.empty_image_visibility_flag = default;
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this.empty_image_depth = default;
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this.empty_image_flag = default;
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this.modifier_flag = default;
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this._pad8 = default;
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this.preview = default;
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this.lineart = default;
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this.lightgroup = default;
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this.light_linking = default;
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this.lightprobe_cache = default;
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this.runtime = default;
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}
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public Object(
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ID id,
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AnimData adt,
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DrawDataList drawdata,
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SculptSession sculpt,
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short type,
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short partype,
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int par1,
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int par2,
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int par3,
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char[] parsubstr,
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Object parent,
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Object track,
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Object proxy,
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Object proxy_group,
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Object proxy_from,
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Ipo ipo,
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bAction action,
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bAction poselib,
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bPose pose,
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object data,
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bGPdata gpd,
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bAnimVizSettings avs,
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bMotionPath mpath,
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object _pad0,
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ListBase constraintChannels,
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ListBase effect,
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ListBase defbase,
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ListBase fmaps,
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ListBase modifiers,
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ListBase greasepencil_modifiers,
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ListBase shader_fx,
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int mode,
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int restore_mode,
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Material mat,
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char matbits,
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int totcol,
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int actcol,
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float[] loc,
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float[] dloc,
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float[] size,
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float[] dsize,
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float[] dscale,
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float[] rot,
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float[] drot,
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float[] quat,
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float[] dquat,
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float[] rotAxis,
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float[] drotAxis,
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float rotAngle,
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float drotAngle,
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float[,] parentinv,
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float[,] constinv,
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int lay,
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short flag,
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short colbits,
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short transflag,
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short protectflag,
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short trackflag,
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short upflag,
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short nlaflag,
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char _pad1,
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char duplicator_visibility_flag,
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short base_flag,
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short base_local_view_bits,
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short col_group,
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short col_mask,
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short rotmode,
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char boundtype,
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char collision_boundtype,
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short dtx,
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char dt,
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char empty_drawtype,
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float empty_drawsize,
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float dupfacesca,
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short index,
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short actdef,
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char[] _pad2,
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float[] col,
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short softflag,
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short restrictflag,
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short shapenr,
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char shapeflag,
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char[] _pad3,
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ListBase constraints,
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ListBase nlastrips,
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ListBase hooks,
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ListBase particlesystem,
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PartDeflect pd,
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SoftBody soft,
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Collection dup_group,
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FluidsimSettings fluidsimSettings,
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ListBase pc_ids,
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RigidBodyOb rigidbody_object,
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RigidBodyCon rigidbody_constraint,
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float[] ima_ofs,
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ImageUser iuser,
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char empty_image_visibility_flag,
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char empty_image_depth,
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char empty_image_flag,
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byte modifier_flag,
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char[] _pad8,
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PreviewImage preview,
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ObjectLineArt lineart,
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LightgroupMembership lightgroup,
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LightLinking light_linking,
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LightProbeObjectCache lightprobe_cache,
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ObjectRuntimeHandle runtime) {
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this.id = id;
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this.adt = adt;
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this.drawdata = drawdata;
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this.sculpt = sculpt;
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this.type = type;
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this.partype = partype;
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this.par1 = par1;
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this.par2 = par2;
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this.par3 = par3;
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this.parsubstr = parsubstr;
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this.parent = parent;
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this.track = track;
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this.proxy = proxy;
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this.proxy_group = proxy_group;
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this.proxy_from = proxy_from;
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this.ipo = ipo;
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this.action = action;
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this.poselib = poselib;
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this.pose = pose;
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this.data = data;
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this.gpd = gpd;
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|
this.avs = avs;
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this.mpath = mpath;
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this._pad0 = _pad0;
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this.constraintChannels = constraintChannels;
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|
this.effect = effect;
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|
this.defbase = defbase;
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|
this.fmaps = fmaps;
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|
this.modifiers = modifiers;
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|
this.greasepencil_modifiers = greasepencil_modifiers;
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|
this.shader_fx = shader_fx;
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|
this.mode = mode;
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|
this.restore_mode = restore_mode;
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|
this.mat = mat;
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|
this.matbits = matbits;
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|
this.totcol = totcol;
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|
this.actcol = actcol;
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|
this.loc = loc;
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|
this.dloc = dloc;
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|
this.size = size;
|
|
this.dsize = dsize;
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|
this.dscale = dscale;
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|
this.rot = rot;
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|
this.drot = drot;
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|
this.quat = quat;
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|
this.dquat = dquat;
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|
this.rotAxis = rotAxis;
|
|
this.drotAxis = drotAxis;
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|
this.rotAngle = rotAngle;
|
|
this.drotAngle = drotAngle;
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|
this.parentinv = parentinv;
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|
this.constinv = constinv;
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|
this.lay = lay;
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|
this.flag = flag;
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|
this.colbits = colbits;
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|
this.transflag = transflag;
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|
this.protectflag = protectflag;
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|
this.trackflag = trackflag;
|
|
this.upflag = upflag;
|
|
this.nlaflag = nlaflag;
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|
this._pad1 = _pad1;
|
|
this.duplicator_visibility_flag = duplicator_visibility_flag;
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|
this.base_flag = base_flag;
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|
this.base_local_view_bits = base_local_view_bits;
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|
this.col_group = col_group;
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|
this.col_mask = col_mask;
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|
this.rotmode = rotmode;
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|
this.boundtype = boundtype;
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|
this.collision_boundtype = collision_boundtype;
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|
this.dtx = dtx;
|
|
this.dt = dt;
|
|
this.empty_drawtype = empty_drawtype;
|
|
this.empty_drawsize = empty_drawsize;
|
|
this.dupfacesca = dupfacesca;
|
|
this.index = index;
|
|
this.actdef = actdef;
|
|
this._pad2 = _pad2;
|
|
this.col = col;
|
|
this.softflag = softflag;
|
|
this.restrictflag = restrictflag;
|
|
this.shapenr = shapenr;
|
|
this.shapeflag = shapeflag;
|
|
this._pad3 = _pad3;
|
|
this.constraints = constraints;
|
|
this.nlastrips = nlastrips;
|
|
this.hooks = hooks;
|
|
this.particlesystem = particlesystem;
|
|
this.pd = pd;
|
|
this.soft = soft;
|
|
this.dup_group = dup_group;
|
|
this.fluidsimSettings = fluidsimSettings;
|
|
this.pc_ids = pc_ids;
|
|
this.rigidbody_object = rigidbody_object;
|
|
this.rigidbody_constraint = rigidbody_constraint;
|
|
this.ima_ofs = ima_ofs;
|
|
this.iuser = iuser;
|
|
this.empty_image_visibility_flag = empty_image_visibility_flag;
|
|
this.empty_image_depth = empty_image_depth;
|
|
this.empty_image_flag = empty_image_flag;
|
|
this.modifier_flag = modifier_flag;
|
|
this._pad8 = _pad8;
|
|
this.preview = preview;
|
|
this.lineart = lineart;
|
|
this.lightgroup = lightgroup;
|
|
this.light_linking = light_linking;
|
|
this.lightprobe_cache = lightprobe_cache;
|
|
this.runtime = runtime;
|
|
}
|
|
}
|
|
}
|