Files
BlenderSharp/BlendFile/DNA/RemeshModifierData.cs
2025-03-04 18:48:04 +01:00

64 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(496, "RemeshModifierData", 144)]
public class RemeshModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(4, "float", 1, "threshold", "float", false, 120)]
public float threshold;
[DNAFieldAttribute(4, "float", 2, "scale", "float", false, 124)]
public float scale;
[DNAFieldAttribute(4, "float", 3, "hermite_num", "float", false, 128)]
public float hermite_num;
[DNAFieldAttribute(1, "char", 4, "depth", "char", false, 132)]
public char depth;
[DNAFieldAttribute(1, "char", 5, "flag", "char", false, 133)]
public char flag;
[DNAFieldAttribute(1, "char", 6, "mode", "char", false, 134)]
public char mode;
[DNAFieldAttribute(1, "char", 7, "_pad", "char", false, 135)]
public char _pad;
[DNAFieldAttribute(4, "float", 8, "voxel_size", "float", false, 136)]
public float voxel_size;
[DNAFieldAttribute(4, "float", 9, "adaptivity", "float", false, 140)]
public float adaptivity;
public RemeshModifierData() {
this.modifier = default;
this.threshold = default;
this.scale = default;
this.hermite_num = default;
this.depth = default;
this.flag = default;
this.mode = default;
this._pad = default;
this.voxel_size = default;
this.adaptivity = default;
}
public RemeshModifierData(ModifierData modifier, float threshold, float scale, float hermite_num, char depth, char flag, char mode, char _pad, float voxel_size, float adaptivity) {
this.modifier = modifier;
this.threshold = threshold;
this.scale = scale;
this.hermite_num = hermite_num;
this.depth = depth;
this.flag = flag;
this.mode = mode;
this._pad = _pad;
this.voxel_size = voxel_size;
this.adaptivity = adaptivity;
}
}
}