52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(847, "ScrEdge", 40)]
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public class ScrEdge {
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[DNAFieldAttribute(8, "ScrEdge", 0, "*next", "ScrEdge", true, 0)]
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public ScrEdge next;
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[DNAFieldAttribute(8, "ScrEdge", 1, "*prev", "ScrEdge", true, 8)]
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public ScrEdge prev;
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[DNAFieldAttribute(8, "ScrVert", 2, "*v1", "ScrVert", true, 16)]
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public ScrVert v1;
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[DNAFieldAttribute(8, "ScrVert", 3, "*v2", "ScrVert", true, 24)]
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public ScrVert v2;
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[DNAFieldAttribute(2, "short", 4, "border", "short", false, 32)]
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public short border;
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[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 34)]
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public short flag;
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[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, 36)]
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public char[] _pad = new System.Char[4];
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public ScrEdge() {
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this.next = default;
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this.prev = default;
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this.v1 = default;
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this.v2 = default;
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this.border = default;
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this.flag = default;
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this._pad = default;
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}
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public ScrEdge(ScrEdge next, ScrEdge prev, ScrVert v1, ScrVert v2, short border, short flag, char[] _pad) {
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this.next = next;
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this.prev = prev;
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this.v1 = v1;
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this.v2 = v2;
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this.border = border;
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this.flag = flag;
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this._pad = _pad;
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}
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}
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}
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