Files
BlenderSharp/BlendFile/DNA/UvSculpt.cs
2025-03-11 19:12:04 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(814, "UvSculpt", 24)]
public class UvSculpt {
[DNAFieldAttribute(8, "CurveMapping", 0, "*strength_curve", "CurveMapping", true, 0)]
public CurveMapping strength_curve;
[DNAFieldAttribute(4, "int", 1, "size", "int", false, 8)]
public int size;
[DNAFieldAttribute(4, "float", 2, "strength", "float", false, 12)]
public float strength;
[DNAFieldAttribute(1, "int8_t", 3, "curve_preset", "int8_t", false, 16)]
public sbyte curve_preset;
[DNAArrayAttribute(7, "char", 4, "_pad[7]", "System.Char[]", 7, 17)]
public char[] _pad = new System.Char[7];
public UvSculpt() {
this.strength_curve = default;
this.size = default;
this.strength = default;
this.curve_preset = default;
this._pad = default;
}
public UvSculpt(CurveMapping strength_curve, int size, float strength, sbyte curve_preset, char[] _pad) {
this.strength_curve = strength_curve;
this.size = size;
this.strength = strength;
this.curve_preset = curve_preset;
this._pad = _pad;
}
}
}