64 lines
2.9 KiB
C#
64 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1072, "XrActionMapBinding", 384)]
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public class XrActionMapBinding {
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[DNAFieldAttribute(8, "XrActionMapBinding", 0, "*next", "XrActionMapBinding", true, 0)]
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public XrActionMapBinding next;
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[DNAFieldAttribute(8, "XrActionMapBinding", 1, "*prev", "XrActionMapBinding", true, 8)]
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public XrActionMapBinding prev;
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[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)]
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public char[] name = new System.Char[64];
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[DNAArrayAttribute(256, "char", 3, "profile[256]", "System.Char[]", 256, 80)]
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public char[] profile = new System.Char[256];
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[DNAFieldAttribute(16, "ListBase", 4, "component_paths", "ListBase", false, 336)]
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public ListBase component_paths;
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[DNAFieldAttribute(4, "float", 5, "float_threshold", "float", false, 352)]
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public float float_threshold;
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[DNAFieldAttribute(2, "short", 6, "axis_flag", "short", false, 356)]
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public short axis_flag;
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[DNAArrayAttribute(2, "char", 7, "_pad[2]", "System.Char[]", 2, 358)]
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public char[] _pad = new System.Char[2];
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[DNAArrayAttribute(12, "float", 8, "pose_location[3]", "System.Single[]", 3, 360)]
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public float[] pose_location = new System.Single[3];
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[DNAArrayAttribute(12, "float", 9, "pose_rotation[3]", "System.Single[]", 3, 372)]
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public float[] pose_rotation = new System.Single[3];
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public XrActionMapBinding() {
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this.next = default;
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this.prev = default;
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this.name = default;
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this.profile = default;
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this.component_paths = default;
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this.float_threshold = default;
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this.axis_flag = default;
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this._pad = default;
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this.pose_location = default;
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this.pose_rotation = default;
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}
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public XrActionMapBinding(XrActionMapBinding next, XrActionMapBinding prev, char[] name, char[] profile, ListBase component_paths, float float_threshold, short axis_flag, char[] _pad, float[] pose_location, float[] pose_rotation) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.profile = profile;
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this.component_paths = component_paths;
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this.float_threshold = float_threshold;
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this.axis_flag = axis_flag;
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this._pad = _pad;
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this.pose_location = pose_location;
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this.pose_rotation = pose_rotation;
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}
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}
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}
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