Files
BlenderSharp/BlendFile/DNA/bActionStrip.cs
2025-03-11 19:12:04 +01:00

134 lines
5.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(563, "bActionStrip", 168)]
public class bActionStrip {
[DNAFieldAttribute(8, "bActionStrip", 0, "*next", "bActionStrip", true, 0)]
public bActionStrip next;
[DNAFieldAttribute(8, "bActionStrip", 1, "*prev", "bActionStrip", true, 8)]
public bActionStrip prev;
[DNAFieldAttribute(2, "short", 2, "flag", "short", false, 16)]
public short flag;
[DNAFieldAttribute(2, "short", 3, "mode", "short", false, 18)]
public short mode;
[DNAFieldAttribute(2, "short", 4, "stride_axis", "short", false, 20)]
public short stride_axis;
[DNAFieldAttribute(2, "short", 5, "curmod", "short", false, 22)]
public short curmod;
[DNAFieldAttribute(8, "Ipo", 6, "*ipo", "Ipo", true, 24)]
public Ipo ipo;
[DNAFieldAttribute(8, "bAction", 7, "*act", "bAction", true, 32)]
public bAction act;
[DNAFieldAttribute(8, "Object", 8, "*object", "Object", true, 40)]
public Object @object;
[DNAFieldAttribute(4, "float", 9, "start", "float", false, 48)]
public float start;
[DNAFieldAttribute(4, "float", 10, "end", "float", false, 52)]
public float end;
[DNAFieldAttribute(4, "float", 11, "actstart", "float", false, 56)]
public float actstart;
[DNAFieldAttribute(4, "float", 12, "actend", "float", false, 60)]
public float actend;
[DNAFieldAttribute(4, "float", 13, "actoffs", "float", false, 64)]
public float actoffs;
[DNAFieldAttribute(4, "float", 14, "stridelen", "float", false, 68)]
public float stridelen;
[DNAFieldAttribute(4, "float", 15, "repeat", "float", false, 72)]
public float repeat;
[DNAFieldAttribute(4, "float", 16, "scale", "float", false, 76)]
public float scale;
[DNAFieldAttribute(4, "float", 17, "blendin", "float", false, 80)]
public float blendin;
[DNAFieldAttribute(4, "float", 18, "blendout", "float", false, 84)]
public float blendout;
[DNAArrayAttribute(32, "char", 19, "stridechannel[32]", "System.Char[]", 32, 88)]
public char[] stridechannel = new System.Char[32];
[DNAArrayAttribute(32, "char", 20, "offs_bone[32]", "System.Char[]", 32, 120)]
public char[] offs_bone = new System.Char[32];
[DNAFieldAttribute(16, "ListBase", 21, "modifiers", "ListBase", false, 152)]
public ListBase modifiers;
public bActionStrip() {
this.next = default;
this.prev = default;
this.flag = default;
this.mode = default;
this.stride_axis = default;
this.curmod = default;
this.ipo = default;
this.act = default;
this.@object = default;
this.start = default;
this.end = default;
this.actstart = default;
this.actend = default;
this.actoffs = default;
this.stridelen = default;
this.repeat = default;
this.scale = default;
this.blendin = default;
this.blendout = default;
this.stridechannel = default;
this.offs_bone = default;
this.modifiers = default;
}
public bActionStrip(
bActionStrip next,
bActionStrip prev,
short flag,
short mode,
short stride_axis,
short curmod,
Ipo ipo,
bAction act,
Object @object,
float start,
float end,
float actstart,
float actend,
float actoffs,
float stridelen,
float repeat,
float scale,
float blendin,
float blendout,
char[] stridechannel,
char[] offs_bone,
ListBase modifiers) {
this.next = next;
this.prev = prev;
this.flag = flag;
this.mode = mode;
this.stride_axis = stride_axis;
this.curmod = curmod;
this.ipo = ipo;
this.act = act;
this.@object = @object;
this.start = start;
this.end = end;
this.actstart = actstart;
this.actend = actend;
this.actoffs = actoffs;
this.stridelen = stridelen;
this.repeat = repeat;
this.scale = scale;
this.blendin = blendin;
this.blendout = blendout;
this.stridechannel = stridechannel;
this.offs_bone = offs_bone;
this.modifiers = modifiers;
}
}
}