56 lines
2.3 KiB
C#
56 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(871, "AssetShelf", 216)]
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public class AssetShelf {
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[DNAFieldAttribute(8, "AssetShelf", 0, "*next", "AssetShelf", true, 0)]
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public AssetShelf next;
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[DNAFieldAttribute(8, "AssetShelf", 1, "*prev", "AssetShelf", true, 8)]
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public AssetShelf prev;
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[DNAArrayAttribute(64, "char", 2, "idname[64]", "System.Char[]", 64, 16)]
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public char[] idname = new System.Char[64];
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[DNAFieldAttribute(8, "AssetShelfType", 3, "*type", "AssetShelfType", true, 80)]
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public AssetShelfType type;
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[DNAFieldAttribute(120, "AssetShelfSettings", 4, "settings", "AssetShelfSettings", false, 88)]
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public AssetShelfSettings settings;
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[DNAFieldAttribute(2, "short", 5, "preferred_row_count", "short", false, 208)]
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public short preferred_row_count;
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[DNAFieldAttribute(2, "short", 6, "instance_flag", "short", false, 210)]
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public short instance_flag;
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[DNAArrayAttribute(4, "char", 7, "_pad[4]", "System.Char[]", 4, 212)]
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public char[] _pad = new System.Char[4];
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public AssetShelf() {
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this.next = default;
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this.prev = default;
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this.idname = default;
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this.type = default;
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this.settings = default;
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this.preferred_row_count = default;
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this.instance_flag = default;
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this._pad = default;
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}
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public AssetShelf(AssetShelf next, AssetShelf prev, char[] idname, AssetShelfType type, AssetShelfSettings settings, short preferred_row_count, short instance_flag, char[] _pad) {
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this.next = next;
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this.prev = prev;
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this.idname = idname;
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this.type = type;
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this.settings = settings;
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this.preferred_row_count = preferred_row_count;
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this.instance_flag = instance_flag;
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this._pad = _pad;
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}
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}
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}
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