Files
BlenderSharp/BlendFile/DNA/EffectorWeights.cs
2025-03-11 19:12:04 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(156, "EffectorWeights", 72)]
public class EffectorWeights {
[DNAFieldAttribute(8, "Collection", 0, "*group", "Collection", true, 0)]
public Collection group;
[DNAArrayAttribute(56, "float", 1, "weight[14]", "System.Single[]", 14, 8)]
public float[] weight = new System.Single[14];
[DNAFieldAttribute(4, "float", 2, "global_gravity", "float", false, 64)]
public float global_gravity;
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 68)]
public short flag;
[DNAArrayAttribute(2, "char", 4, "_pad[2]", "System.Char[]", 2, 70)]
public char[] _pad = new System.Char[2];
public EffectorWeights() {
this.group = default;
this.weight = default;
this.global_gravity = default;
this.flag = default;
this._pad = default;
}
public EffectorWeights(Collection group, float[] weight, float global_gravity, short flag, char[] _pad) {
this.group = group;
this.weight = weight;
this.global_gravity = global_gravity;
this.flag = flag;
this._pad = _pad;
}
}
}