76 lines
3.4 KiB
C#
76 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(541, "GreasePencilArrayModifierData", 376)]
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public class GreasePencilArrayModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 288)]
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public Object @object;
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[DNAFieldAttribute(4, "int", 3, "count", "int", false, 296)]
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public int count;
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[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 300)]
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public int flag;
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[DNAArrayAttribute(12, "float", 5, "offset[3]", "System.Single[]", 3, 304)]
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public float[] offset = new System.Single[3];
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[DNAArrayAttribute(12, "float", 6, "shift[3]", "System.Single[]", 3, 316)]
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public float[] shift = new System.Single[3];
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[DNAArrayAttribute(12, "float", 7, "rnd_offset[3]", "System.Single[]", 3, 328)]
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public float[] rnd_offset = new System.Single[3];
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[DNAArrayAttribute(12, "float", 8, "rnd_rot[3]", "System.Single[]", 3, 340)]
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public float[] rnd_rot = new System.Single[3];
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[DNAArrayAttribute(12, "float", 9, "rnd_scale[3]", "System.Single[]", 3, 352)]
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public float[] rnd_scale = new System.Single[3];
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[DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, 364)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(4, "int", 11, "seed", "int", false, 368)]
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public int seed;
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[DNAFieldAttribute(4, "int", 12, "mat_rpl", "int", false, 372)]
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public int mat_rpl;
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public GreasePencilArrayModifierData() {
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this.modifier = default;
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this.influence = default;
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this.@object = default;
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this.count = default;
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this.flag = default;
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this.offset = default;
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this.shift = default;
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this.rnd_offset = default;
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this.rnd_rot = default;
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this.rnd_scale = default;
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this._pad = default;
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this.seed = default;
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this.mat_rpl = default;
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}
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public GreasePencilArrayModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object @object, int count, int flag, float[] offset, float[] shift, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, char[] _pad, int seed, int mat_rpl) {
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this.modifier = modifier;
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this.influence = influence;
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this.@object = @object;
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this.count = count;
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this.flag = flag;
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this.offset = offset;
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this.shift = shift;
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this.rnd_offset = rnd_offset;
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this.rnd_rot = rnd_rot;
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this.rnd_scale = rnd_scale;
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this._pad = _pad;
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this.seed = seed;
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this.mat_rpl = mat_rpl;
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}
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}
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}
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