Files
BlenderSharp/BlendFile/DNA/GreasePencilSimplifyModifierData.cs
2025-03-11 19:12:04 +01:00

60 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(552, "GreasePencilSimplifyModifierData", 312)]
public class GreasePencilSimplifyModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "short", 2, "mode", "short", false, 288)]
public short mode;
[DNAArrayAttribute(4, "char", 3, "_pad[4]", "System.Char[]", 4, 290)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(2, "short", 4, "step", "short", false, 294)]
public short step;
[DNAFieldAttribute(4, "float", 5, "factor", "float", false, 296)]
public float factor;
[DNAFieldAttribute(4, "float", 6, "length", "float", false, 300)]
public float length;
[DNAFieldAttribute(4, "float", 7, "sharp_threshold", "float", false, 304)]
public float sharp_threshold;
[DNAFieldAttribute(4, "float", 8, "distance", "float", false, 308)]
public float distance;
public GreasePencilSimplifyModifierData() {
this.modifier = default;
this.influence = default;
this.mode = default;
this._pad = default;
this.step = default;
this.factor = default;
this.length = default;
this.sharp_threshold = default;
this.distance = default;
}
public GreasePencilSimplifyModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, short mode, char[] _pad, short step, float factor, float length, float sharp_threshold, float distance) {
this.modifier = modifier;
this.influence = influence;
this.mode = mode;
this._pad = _pad;
this.step = step;
this.factor = factor;
this.length = length;
this.sharp_threshold = sharp_threshold;
this.distance = distance;
}
}
}