Files
BlenderSharp/BlendFile/DNA/LightLinkingRuntime.cs
2025-03-11 19:12:04 +01:00

44 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(767, "LightLinkingRuntime", 24)]
public class LightLinkingRuntime {
[DNAFieldAttribute(8, "uint64_t", 0, "light_set_membership", "uint64_t", false, 0)]
public ulong light_set_membership;
[DNAFieldAttribute(8, "uint64_t", 1, "shadow_set_membership", "uint64_t", false, 8)]
public ulong shadow_set_membership;
[DNAFieldAttribute(1, "uchar", 2, "receiver_light_set", "uchar", false, 16)]
public byte receiver_light_set;
[DNAFieldAttribute(1, "uchar", 3, "blocker_shadow_set", "uchar", false, 17)]
public byte blocker_shadow_set;
[DNAArrayAttribute(6, "uchar", 4, "_pad[6]", "System.Byte[]", 6, 18)]
public byte[] _pad = new System.Byte[6];
public LightLinkingRuntime() {
this.light_set_membership = default;
this.shadow_set_membership = default;
this.receiver_light_set = default;
this.blocker_shadow_set = default;
this._pad = default;
}
public LightLinkingRuntime(ulong light_set_membership, ulong shadow_set_membership, byte receiver_light_set, byte blocker_shadow_set, byte[] _pad) {
this.light_set_membership = light_set_membership;
this.shadow_set_membership = shadow_set_membership;
this.receiver_light_set = receiver_light_set;
this.blocker_shadow_set = blocker_shadow_set;
this._pad = _pad;
}
}
}