199 lines
9.0 KiB
C#
199 lines
9.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(352, "LightProbe", 336)]
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public class LightProbe {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(1, "char", 2, "type", "char", false, 216)]
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public char type;
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[DNAFieldAttribute(1, "char", 3, "flag", "char", false, 217)]
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public char flag;
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[DNAFieldAttribute(1, "char", 4, "attenuation_type", "char", false, 218)]
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public char attenuation_type;
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[DNAFieldAttribute(1, "char", 5, "parallax_type", "char", false, 219)]
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public char parallax_type;
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[DNAFieldAttribute(1, "char", 6, "grid_flag", "char", false, 220)]
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public char grid_flag;
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[DNAArrayAttribute(3, "char", 7, "_pad0[3]", "System.Char[]", 3, 221)]
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public char[] _pad0 = new System.Char[3];
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[DNAFieldAttribute(4, "float", 8, "distinf", "float", false, 224)]
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public float distinf;
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[DNAFieldAttribute(4, "float", 9, "distpar", "float", false, 228)]
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public float distpar;
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[DNAFieldAttribute(4, "float", 10, "falloff", "float", false, 232)]
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public float falloff;
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[DNAFieldAttribute(4, "float", 11, "clipsta", "float", false, 236)]
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public float clipsta;
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[DNAFieldAttribute(4, "float", 12, "clipend", "float", false, 240)]
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public float clipend;
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[DNAFieldAttribute(4, "float", 13, "vis_bias", "float", false, 244)]
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public float vis_bias;
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[DNAFieldAttribute(4, "float", 14, "vis_bleedbias", "float", false, 248)]
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public float vis_bleedbias;
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[DNAFieldAttribute(4, "float", 15, "vis_blur", "float", false, 252)]
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public float vis_blur;
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[DNAFieldAttribute(4, "float", 16, "intensity", "float", false, 256)]
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public float intensity;
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[DNAFieldAttribute(4, "int", 17, "grid_resolution_x", "int", false, 260)]
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public int grid_resolution_x;
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[DNAFieldAttribute(4, "int", 18, "grid_resolution_y", "int", false, 264)]
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public int grid_resolution_y;
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[DNAFieldAttribute(4, "int", 19, "grid_resolution_z", "int", false, 268)]
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public int grid_resolution_z;
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[DNAFieldAttribute(4, "int", 20, "grid_bake_samples", "int", false, 272)]
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public int grid_bake_samples;
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[DNAFieldAttribute(4, "float", 21, "grid_surface_bias", "float", false, 276)]
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public float grid_surface_bias;
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[DNAFieldAttribute(4, "float", 22, "grid_escape_bias", "float", false, 280)]
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public float grid_escape_bias;
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[DNAFieldAttribute(4, "float", 23, "grid_normal_bias", "float", false, 284)]
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public float grid_normal_bias;
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[DNAFieldAttribute(4, "float", 24, "grid_view_bias", "float", false, 288)]
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public float grid_view_bias;
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[DNAFieldAttribute(4, "float", 25, "grid_facing_bias", "float", false, 292)]
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public float grid_facing_bias;
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[DNAFieldAttribute(4, "float", 26, "grid_validity_threshold", "float", false, 296)]
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public float grid_validity_threshold;
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[DNAFieldAttribute(4, "float", 27, "grid_dilation_threshold", "float", false, 300)]
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public float grid_dilation_threshold;
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[DNAFieldAttribute(4, "float", 28, "grid_dilation_radius", "float", false, 304)]
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public float grid_dilation_radius;
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[DNAFieldAttribute(4, "float", 29, "grid_clamp_direct", "float", false, 308)]
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public float grid_clamp_direct;
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[DNAFieldAttribute(4, "float", 30, "grid_clamp_indirect", "float", false, 312)]
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public float grid_clamp_indirect;
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[DNAFieldAttribute(4, "int", 31, "grid_surfel_density", "int", false, 316)]
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public int grid_surfel_density;
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[DNAFieldAttribute(8, "Collection", 32, "*visibility_grp", "Collection", true, 320)]
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public Collection visibility_grp;
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[DNAFieldAttribute(4, "float", 33, "data_display_size", "float", false, 328)]
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public float data_display_size;
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[DNAArrayAttribute(4, "char", 34, "_pad1[4]", "System.Char[]", 4, 332)]
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public char[] _pad1 = new System.Char[4];
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public LightProbe() {
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this.id = default;
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this.adt = default;
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this.type = default;
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this.flag = default;
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this.attenuation_type = default;
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this.parallax_type = default;
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this.grid_flag = default;
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this._pad0 = default;
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this.distinf = default;
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this.distpar = default;
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this.falloff = default;
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this.clipsta = default;
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this.clipend = default;
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this.vis_bias = default;
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this.vis_bleedbias = default;
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this.vis_blur = default;
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this.intensity = default;
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this.grid_resolution_x = default;
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this.grid_resolution_y = default;
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this.grid_resolution_z = default;
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this.grid_bake_samples = default;
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this.grid_surface_bias = default;
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this.grid_escape_bias = default;
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this.grid_normal_bias = default;
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this.grid_view_bias = default;
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this.grid_facing_bias = default;
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this.grid_validity_threshold = default;
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this.grid_dilation_threshold = default;
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this.grid_dilation_radius = default;
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this.grid_clamp_direct = default;
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this.grid_clamp_indirect = default;
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this.grid_surfel_density = default;
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this.visibility_grp = default;
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this.data_display_size = default;
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this._pad1 = default;
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}
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public LightProbe(
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ID id,
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AnimData adt,
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char type,
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char flag,
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char attenuation_type,
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char parallax_type,
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char grid_flag,
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char[] _pad0,
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float distinf,
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float distpar,
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float falloff,
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float clipsta,
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float clipend,
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float vis_bias,
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float vis_bleedbias,
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float vis_blur,
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float intensity,
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int grid_resolution_x,
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int grid_resolution_y,
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int grid_resolution_z,
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int grid_bake_samples,
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float grid_surface_bias,
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float grid_escape_bias,
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float grid_normal_bias,
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float grid_view_bias,
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float grid_facing_bias,
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float grid_validity_threshold,
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float grid_dilation_threshold,
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float grid_dilation_radius,
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float grid_clamp_direct,
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float grid_clamp_indirect,
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int grid_surfel_density,
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Collection visibility_grp,
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float data_display_size,
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char[] _pad1) {
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this.id = id;
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this.adt = adt;
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this.type = type;
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this.flag = flag;
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this.attenuation_type = attenuation_type;
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this.parallax_type = parallax_type;
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this.grid_flag = grid_flag;
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this._pad0 = _pad0;
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this.distinf = distinf;
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this.distpar = distpar;
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this.falloff = falloff;
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this.clipsta = clipsta;
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this.clipend = clipend;
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this.vis_bias = vis_bias;
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this.vis_bleedbias = vis_bleedbias;
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this.vis_blur = vis_blur;
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this.intensity = intensity;
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this.grid_resolution_x = grid_resolution_x;
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this.grid_resolution_y = grid_resolution_y;
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this.grid_resolution_z = grid_resolution_z;
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this.grid_bake_samples = grid_bake_samples;
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this.grid_surface_bias = grid_surface_bias;
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this.grid_escape_bias = grid_escape_bias;
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this.grid_normal_bias = grid_normal_bias;
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this.grid_view_bias = grid_view_bias;
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this.grid_facing_bias = grid_facing_bias;
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this.grid_validity_threshold = grid_validity_threshold;
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this.grid_dilation_threshold = grid_dilation_threshold;
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this.grid_dilation_radius = grid_dilation_radius;
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this.grid_clamp_direct = grid_clamp_direct;
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this.grid_clamp_indirect = grid_clamp_indirect;
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this.grid_surfel_density = grid_surfel_density;
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this.visibility_grp = visibility_grp;
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this.data_display_size = data_display_size;
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this._pad1 = _pad1;
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}
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}
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}
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