Files
BlenderSharp/BlendFile/DNA/LineStyleThicknessModifier_DistanceFromObject.cs
2025-03-11 19:12:04 +01:00

60 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(373, "LineStyleThicknessModifier_DistanceFromObject", 136)]
public class LineStyleThicknessModifier_DistanceFromObject {
[DNAFieldAttribute(96, "LineStyleModifier", 0, "modifier", "LineStyleModifier", false, 0)]
public LineStyleModifier modifier;
[DNAFieldAttribute(8, "Object", 1, "*target", "Object", true, 96)]
public Object target;
[DNAFieldAttribute(8, "CurveMapping", 2, "*curve", "CurveMapping", true, 104)]
public CurveMapping curve;
[DNAFieldAttribute(4, "int", 3, "flags", "int", false, 112)]
public int flags;
[DNAFieldAttribute(4, "float", 4, "range_min", "float", false, 116)]
public float range_min;
[DNAFieldAttribute(4, "float", 5, "range_max", "float", false, 120)]
public float range_max;
[DNAFieldAttribute(4, "float", 6, "value_min", "float", false, 124)]
public float value_min;
[DNAFieldAttribute(4, "float", 7, "value_max", "float", false, 128)]
public float value_max;
[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 132)]
public char[] _pad = new System.Char[4];
public LineStyleThicknessModifier_DistanceFromObject() {
this.modifier = default;
this.target = default;
this.curve = default;
this.flags = default;
this.range_min = default;
this.range_max = default;
this.value_min = default;
this.value_max = default;
this._pad = default;
}
public LineStyleThicknessModifier_DistanceFromObject(LineStyleModifier modifier, Object target, CurveMapping curve, int flags, float range_min, float range_max, float value_min, float value_max, char[] _pad) {
this.modifier = modifier;
this.target = target;
this.curve = curve;
this.flags = flags;
this.range_min = range_min;
this.range_max = range_max;
this.value_min = value_min;
this.value_max = value_max;
this._pad = _pad;
}
}
}