80 lines
3.2 KiB
C#
80 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(773, "ObHook", 256)]
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public class ObHook {
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[DNAFieldAttribute(8, "ObHook", 0, "*next", "ObHook", true, 0)]
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public ObHook next;
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[DNAFieldAttribute(8, "ObHook", 1, "*prev", "ObHook", true, 8)]
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public ObHook prev;
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[DNAFieldAttribute(8, "Object", 2, "*parent", "Object", true, 16)]
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public Object parent;
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[DNAArrayAttribute(64, "float", 3, "parentinv[4][4]", "System.Single[,]", 8, 24)]
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public float[,] parentinv = new System.Single[4,4];
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[DNAArrayAttribute(64, "float", 4, "mat[4][4]", "System.Single[,]", 8, 88)]
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public float[,] mat = new System.Single[4,4];
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[DNAArrayAttribute(12, "float", 5, "cent[3]", "System.Single[]", 3, 152)]
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public float[] cent = new System.Single[3];
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[DNAFieldAttribute(4, "float", 6, "falloff", "float", false, 164)]
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public float falloff;
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[DNAArrayAttribute(64, "char", 7, "name[64]", "System.Char[]", 64, 168)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(8, "int", 8, "*indexar", "int", true, 232)]
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public int indexar;
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[DNAFieldAttribute(4, "int", 9, "totindex", "int", false, 240)]
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public int totindex;
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[DNAFieldAttribute(4, "int", 10, "curindex", "int", false, 244)]
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public int curindex;
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[DNAFieldAttribute(2, "short", 11, "type", "short", false, 248)]
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public short type;
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[DNAFieldAttribute(2, "short", 12, "active", "short", false, 250)]
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public short active;
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[DNAFieldAttribute(4, "float", 13, "force", "float", false, 252)]
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public float force;
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public ObHook() {
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this.next = default;
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this.prev = default;
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this.parent = default;
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this.parentinv = default;
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this.mat = default;
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this.cent = default;
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this.falloff = default;
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this.name = default;
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this.indexar = default;
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this.totindex = default;
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this.curindex = default;
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this.type = default;
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this.active = default;
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this.force = default;
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}
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public ObHook(ObHook next, ObHook prev, Object parent, float[,] parentinv, float[,] mat, float[] cent, float falloff, char[] name, int indexar, int totindex, int curindex, short type, short active, float force) {
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this.next = next;
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this.prev = prev;
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this.parent = parent;
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this.parentinv = parentinv;
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this.mat = mat;
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this.cent = cent;
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this.falloff = falloff;
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this.name = name;
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this.indexar = indexar;
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this.totindex = totindex;
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this.curindex = curindex;
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this.type = type;
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this.active = active;
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this.force = force;
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}
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}
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}
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