Files
BlenderSharp/BlendFile/DNA/ParticleTarget.cs
2025-03-04 18:48:04 +01:00

56 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(781, "ParticleTarget", 40)]
public class ParticleTarget {
[DNAFieldAttribute(8, "ParticleTarget", 0, "*next", "ParticleTarget", true, 0)]
public ParticleTarget next;
[DNAFieldAttribute(8, "ParticleTarget", 1, "*prev", "ParticleTarget", true, 8)]
public ParticleTarget prev;
[DNAFieldAttribute(8, "Object", 2, "*ob", "Object", true, 16)]
public Object ob;
[DNAFieldAttribute(4, "int", 3, "psys", "int", false, 24)]
public int psys;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 28)]
public short flag;
[DNAFieldAttribute(2, "short", 5, "mode", "short", false, 30)]
public short mode;
[DNAFieldAttribute(4, "float", 6, "time", "float", false, 32)]
public float time;
[DNAFieldAttribute(4, "float", 7, "duration", "float", false, 36)]
public float duration;
public ParticleTarget() {
this.next = default;
this.prev = default;
this.ob = default;
this.psys = default;
this.flag = default;
this.mode = default;
this.time = default;
this.duration = default;
}
public ParticleTarget(ParticleTarget next, ParticleTarget prev, Object ob, int psys, short flag, short mode, float time, float duration) {
this.next = next;
this.prev = prev;
this.ob = ob;
this.psys = psys;
this.flag = flag;
this.mode = mode;
this.time = time;
this.duration = duration;
}
}
}