Files
BlenderSharp/BlendFile/DNA/Speaker.cs
2025-03-11 19:12:04 +01:00

84 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(972, "Speaker", 272)]
public class Speaker {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(8, "bSound", 2, "*sound", "bSound", true, 216)]
public bSound sound;
[DNAFieldAttribute(4, "float", 3, "volume_max", "float", false, 224)]
public float volume_max;
[DNAFieldAttribute(4, "float", 4, "volume_min", "float", false, 228)]
public float volume_min;
[DNAFieldAttribute(4, "float", 5, "distance_max", "float", false, 232)]
public float distance_max;
[DNAFieldAttribute(4, "float", 6, "distance_reference", "float", false, 236)]
public float distance_reference;
[DNAFieldAttribute(4, "float", 7, "attenuation", "float", false, 240)]
public float attenuation;
[DNAFieldAttribute(4, "float", 8, "cone_angle_outer", "float", false, 244)]
public float cone_angle_outer;
[DNAFieldAttribute(4, "float", 9, "cone_angle_inner", "float", false, 248)]
public float cone_angle_inner;
[DNAFieldAttribute(4, "float", 10, "cone_volume_outer", "float", false, 252)]
public float cone_volume_outer;
[DNAFieldAttribute(4, "float", 11, "volume", "float", false, 256)]
public float volume;
[DNAFieldAttribute(4, "float", 12, "pitch", "float", false, 260)]
public float pitch;
[DNAFieldAttribute(2, "short", 13, "flag", "short", false, 264)]
public short flag;
[DNAArrayAttribute(6, "char", 14, "_pad1[6]", "System.Char[]", 6, 266)]
public char[] _pad1 = new System.Char[6];
public Speaker() {
this.id = default;
this.adt = default;
this.sound = default;
this.volume_max = default;
this.volume_min = default;
this.distance_max = default;
this.distance_reference = default;
this.attenuation = default;
this.cone_angle_outer = default;
this.cone_angle_inner = default;
this.cone_volume_outer = default;
this.volume = default;
this.pitch = default;
this.flag = default;
this._pad1 = default;
}
public Speaker(ID id, AnimData adt, bSound sound, float volume_max, float volume_min, float distance_max, float distance_reference, float attenuation, float cone_angle_outer, float cone_angle_inner, float cone_volume_outer, float volume, float pitch, short flag, char[] _pad1) {
this.id = id;
this.adt = adt;
this.sound = sound;
this.volume_max = volume_max;
this.volume_min = volume_min;
this.distance_max = distance_max;
this.distance_reference = distance_reference;
this.attenuation = attenuation;
this.cone_angle_outer = cone_angle_outer;
this.cone_angle_inner = cone_angle_inner;
this.cone_volume_outer = cone_volume_outer;
this.volume = volume;
this.pitch = pitch;
this.flag = flag;
this._pad1 = _pad1;
}
}
}