134 lines
5.2 KiB
C#
134 lines
5.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(563, "bActionStrip", 168)]
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public class bActionStrip {
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[DNAFieldAttribute(8, "bActionStrip", 0, "*next", "bActionStrip", true, 0)]
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public bActionStrip next;
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[DNAFieldAttribute(8, "bActionStrip", 1, "*prev", "bActionStrip", true, 8)]
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public bActionStrip prev;
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[DNAFieldAttribute(2, "short", 2, "flag", "short", false, 16)]
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public short flag;
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[DNAFieldAttribute(2, "short", 3, "mode", "short", false, 18)]
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public short mode;
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[DNAFieldAttribute(2, "short", 4, "stride_axis", "short", false, 20)]
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public short stride_axis;
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[DNAFieldAttribute(2, "short", 5, "curmod", "short", false, 22)]
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public short curmod;
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[DNAFieldAttribute(8, "Ipo", 6, "*ipo", "Ipo", true, 24)]
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public Ipo ipo;
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[DNAFieldAttribute(8, "bAction", 7, "*act", "bAction", true, 32)]
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public bAction act;
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[DNAFieldAttribute(8, "Object", 8, "*object", "Object", true, 40)]
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public Object @object;
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[DNAFieldAttribute(4, "float", 9, "start", "float", false, 48)]
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public float start;
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[DNAFieldAttribute(4, "float", 10, "end", "float", false, 52)]
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public float end;
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[DNAFieldAttribute(4, "float", 11, "actstart", "float", false, 56)]
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public float actstart;
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[DNAFieldAttribute(4, "float", 12, "actend", "float", false, 60)]
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public float actend;
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[DNAFieldAttribute(4, "float", 13, "actoffs", "float", false, 64)]
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public float actoffs;
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[DNAFieldAttribute(4, "float", 14, "stridelen", "float", false, 68)]
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public float stridelen;
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[DNAFieldAttribute(4, "float", 15, "repeat", "float", false, 72)]
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public float repeat;
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[DNAFieldAttribute(4, "float", 16, "scale", "float", false, 76)]
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public float scale;
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[DNAFieldAttribute(4, "float", 17, "blendin", "float", false, 80)]
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public float blendin;
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[DNAFieldAttribute(4, "float", 18, "blendout", "float", false, 84)]
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public float blendout;
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[DNAArrayAttribute(32, "char", 19, "stridechannel[32]", "System.Char[]", 32, 88)]
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public char[] stridechannel = new System.Char[32];
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[DNAArrayAttribute(32, "char", 20, "offs_bone[32]", "System.Char[]", 32, 120)]
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public char[] offs_bone = new System.Char[32];
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[DNAFieldAttribute(16, "ListBase", 21, "modifiers", "ListBase", false, 152)]
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public ListBase modifiers;
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public bActionStrip() {
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this.next = default;
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this.prev = default;
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this.flag = default;
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this.mode = default;
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this.stride_axis = default;
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this.curmod = default;
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this.ipo = default;
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this.act = default;
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this.@object = default;
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this.start = default;
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this.end = default;
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this.actstart = default;
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this.actend = default;
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this.actoffs = default;
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this.stridelen = default;
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this.repeat = default;
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this.scale = default;
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this.blendin = default;
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this.blendout = default;
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this.stridechannel = default;
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this.offs_bone = default;
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this.modifiers = default;
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}
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public bActionStrip(
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bActionStrip next,
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bActionStrip prev,
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short flag,
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short mode,
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short stride_axis,
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short curmod,
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Ipo ipo,
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bAction act,
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Object @object,
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float start,
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float end,
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float actstart,
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float actend,
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float actoffs,
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float stridelen,
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float repeat,
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float scale,
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float blendin,
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float blendout,
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char[] stridechannel,
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char[] offs_bone,
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ListBase modifiers) {
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this.next = next;
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this.prev = prev;
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this.flag = flag;
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this.mode = mode;
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this.stride_axis = stride_axis;
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this.curmod = curmod;
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this.ipo = ipo;
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this.act = act;
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this.@object = @object;
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this.start = start;
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this.end = end;
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this.actstart = actstart;
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this.actend = actend;
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this.actoffs = actoffs;
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this.stridelen = stridelen;
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this.repeat = repeat;
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this.scale = scale;
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this.blendin = blendin;
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this.blendout = blendout;
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this.stridechannel = stridechannel;
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this.offs_bone = offs_bone;
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this.modifiers = modifiers;
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}
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}
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}
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