Files
BlenderSharp/BlendFile/DNA/bGPdata.cs
2025-03-11 19:12:04 +01:00

184 lines
8.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(274, "bGPdata", 616)]
public class bGPdata {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(16, "ListBase", 2, "layers", "ListBase", false, 216)]
public ListBase layers;
[DNAFieldAttribute(4, "int", 3, "flag", "int", false, 232)]
public int flag;
[DNAFieldAttribute(4, "int", 4, "curve_edit_resolution", "int", false, 236)]
public int curve_edit_resolution;
[DNAFieldAttribute(4, "float", 5, "curve_edit_threshold", "float", false, 240)]
public float curve_edit_threshold;
[DNAFieldAttribute(4, "float", 6, "curve_edit_corner_angle", "float", false, 244)]
public float curve_edit_corner_angle;
[DNAFieldAttribute(16, "ListBase", 7, "palettes", "ListBase", false, 248)]
public ListBase palettes;
[DNAFieldAttribute(16, "ListBase", 8, "vertex_group_names", "ListBase", false, 264)]
public ListBase vertex_group_names;
[DNAFieldAttribute(4, "float", 9, "pixfactor", "float", false, 280)]
public float pixfactor;
[DNAArrayAttribute(16, "float", 10, "line_color[4]", "System.Single[]", 4, 284)]
public float[] line_color = new System.Single[4];
[DNAFieldAttribute(4, "float", 11, "onion_factor", "float", false, 300)]
public float onion_factor;
[DNAFieldAttribute(4, "int", 12, "onion_mode", "int", false, 304)]
public int onion_mode;
[DNAFieldAttribute(4, "int", 13, "onion_flag", "int", false, 308)]
public int onion_flag;
[DNAFieldAttribute(2, "short", 14, "gstep", "short", false, 312)]
public short gstep;
[DNAFieldAttribute(2, "short", 15, "gstep_next", "short", false, 314)]
public short gstep_next;
[DNAArrayAttribute(12, "float", 16, "gcolor_prev[3]", "System.Single[]", 3, 316)]
public float[] gcolor_prev = new System.Single[3];
[DNAArrayAttribute(12, "float", 17, "gcolor_next[3]", "System.Single[]", 3, 328)]
public float[] gcolor_next = new System.Single[3];
[DNAFieldAttribute(4, "float", 18, "zdepth_offset", "float", false, 340)]
public float zdepth_offset;
[DNAFieldAttribute(8, "Material", 19, "**mat", "Material", true, 344)]
public Material mat;
[DNAFieldAttribute(2, "short", 20, "totcol", "short", false, 352)]
public short totcol;
[DNAFieldAttribute(2, "short", 21, "totlayer", "short", false, 354)]
public short totlayer;
[DNAFieldAttribute(2, "short", 22, "totframe", "short", false, 356)]
public short totframe;
[DNAArrayAttribute(6, "char", 23, "_pad2[6]", "System.Char[]", 6, 358)]
public char[] _pad2 = new System.Char[6];
[DNAFieldAttribute(4, "int", 24, "totstroke", "int", false, 364)]
public int totstroke;
[DNAFieldAttribute(4, "int", 25, "totpoint", "int", false, 368)]
public int totpoint;
[DNAFieldAttribute(2, "short", 26, "draw_mode", "short", false, 372)]
public short draw_mode;
[DNAFieldAttribute(2, "short", 27, "onion_keytype", "short", false, 374)]
public short onion_keytype;
[DNAFieldAttribute(4, "int", 28, "select_last_index", "int", false, 376)]
public int select_last_index;
[DNAFieldAttribute(4, "int", 29, "vertex_group_active_index", "int", false, 380)]
public int vertex_group_active_index;
[DNAFieldAttribute(40, "bGPgrid", 30, "grid", "bGPgrid", false, 384)]
public bGPgrid grid;
[DNAFieldAttribute(192, "bGPdata_Runtime", 31, "runtime", "bGPdata_Runtime", false, 424)]
public bGPdata_Runtime runtime;
public bGPdata() {
this.id = default;
this.adt = default;
this.layers = default;
this.flag = default;
this.curve_edit_resolution = default;
this.curve_edit_threshold = default;
this.curve_edit_corner_angle = default;
this.palettes = default;
this.vertex_group_names = default;
this.pixfactor = default;
this.line_color = default;
this.onion_factor = default;
this.onion_mode = default;
this.onion_flag = default;
this.gstep = default;
this.gstep_next = default;
this.gcolor_prev = default;
this.gcolor_next = default;
this.zdepth_offset = default;
this.mat = default;
this.totcol = default;
this.totlayer = default;
this.totframe = default;
this._pad2 = default;
this.totstroke = default;
this.totpoint = default;
this.draw_mode = default;
this.onion_keytype = default;
this.select_last_index = default;
this.vertex_group_active_index = default;
this.grid = default;
this.runtime = default;
}
public bGPdata(
ID id,
AnimData adt,
ListBase layers,
int flag,
int curve_edit_resolution,
float curve_edit_threshold,
float curve_edit_corner_angle,
ListBase palettes,
ListBase vertex_group_names,
float pixfactor,
float[] line_color,
float onion_factor,
int onion_mode,
int onion_flag,
short gstep,
short gstep_next,
float[] gcolor_prev,
float[] gcolor_next,
float zdepth_offset,
Material mat,
short totcol,
short totlayer,
short totframe,
char[] _pad2,
int totstroke,
int totpoint,
short draw_mode,
short onion_keytype,
int select_last_index,
int vertex_group_active_index,
bGPgrid grid,
bGPdata_Runtime runtime) {
this.id = id;
this.adt = adt;
this.layers = layers;
this.flag = flag;
this.curve_edit_resolution = curve_edit_resolution;
this.curve_edit_threshold = curve_edit_threshold;
this.curve_edit_corner_angle = curve_edit_corner_angle;
this.palettes = palettes;
this.vertex_group_names = vertex_group_names;
this.pixfactor = pixfactor;
this.line_color = line_color;
this.onion_factor = onion_factor;
this.onion_mode = onion_mode;
this.onion_flag = onion_flag;
this.gstep = gstep;
this.gstep_next = gstep_next;
this.gcolor_prev = gcolor_prev;
this.gcolor_next = gcolor_next;
this.zdepth_offset = zdepth_offset;
this.mat = mat;
this.totcol = totcol;
this.totlayer = totlayer;
this.totframe = totframe;
this._pad2 = _pad2;
this.totstroke = totstroke;
this.totpoint = totpoint;
this.draw_mode = draw_mode;
this.onion_keytype = onion_keytype;
this.select_last_index = select_last_index;
this.vertex_group_active_index = vertex_group_active_index;
this.grid = grid;
this.runtime = runtime;
}
}
}