139 lines
6.5 KiB
C#
139 lines
6.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(269, "bGPdata_Runtime", 192)]
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public class bGPdata_Runtime {
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[DNAFieldAttribute(8, "void", 0, "*sbuffer", "void", true, 0)]
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public object sbuffer;
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[DNAFieldAttribute(8, "GPUVertBufHandle", 1, "*sbuffer_position_buf", "GPUVertBufHandle", true, 8)]
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public GPUVertBufHandle sbuffer_position_buf;
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[DNAFieldAttribute(8, "GPUVertBufHandle", 2, "*sbuffer_color_buf", "GPUVertBufHandle", true, 16)]
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public GPUVertBufHandle sbuffer_color_buf;
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[DNAFieldAttribute(8, "GPUBatchHandle", 3, "*sbuffer_batch", "GPUBatchHandle", true, 24)]
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public GPUBatchHandle sbuffer_batch;
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[DNAFieldAttribute(8, "bGPDstroke", 4, "*sbuffer_gps", "bGPDstroke", true, 32)]
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public bGPDstroke sbuffer_gps;
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[DNAFieldAttribute(2, "short", 5, "playing", "short", false, 40)]
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public short playing;
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[DNAFieldAttribute(2, "short", 6, "matid", "short", false, 42)]
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public short matid;
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[DNAFieldAttribute(2, "short", 7, "sbuffer_sflag", "short", false, 44)]
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public short sbuffer_sflag;
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[DNAArrayAttribute(2, "char", 8, "_pad1[2]", "System.Char[]", 2, 46)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(4, "int", 9, "sbuffer_used", "int", false, 48)]
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public int sbuffer_used;
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[DNAFieldAttribute(4, "int", 10, "sbuffer_size", "int", false, 52)]
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public int sbuffer_size;
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[DNAArrayAttribute(16, "float", 11, "vert_color_fill[4]", "System.Single[]", 4, 56)]
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public float[] vert_color_fill = new System.Single[4];
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[DNAFieldAttribute(4, "float", 12, "fill_opacity_fac", "float", false, 72)]
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public float fill_opacity_fac;
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[DNAArrayAttribute(32, "float", 13, "arrow_start[8]", "System.Single[]", 8, 76)]
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public float[] arrow_start = new System.Single[8];
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[DNAArrayAttribute(32, "float", 14, "arrow_end[8]", "System.Single[]", 8, 108)]
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public float[] arrow_end = new System.Single[8];
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[DNAFieldAttribute(4, "int", 15, "arrow_start_style", "int", false, 140)]
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public int arrow_start_style;
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[DNAFieldAttribute(4, "int", 16, "arrow_end_style", "int", false, 144)]
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public int arrow_end_style;
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[DNAFieldAttribute(4, "int", 17, "tot_cp_points", "int", false, 148)]
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public int tot_cp_points;
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[DNAFieldAttribute(8, "bGPDcontrolpoint", 18, "*cp_points", "bGPDcontrolpoint", true, 152)]
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public bGPDcontrolpoint cp_points;
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[DNAFieldAttribute(8, "Brush", 19, "*sbuffer_brush", "Brush", true, 160)]
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public Brush sbuffer_brush;
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[DNAFieldAttribute(8, "GpencilBatchCache", 20, "*gpencil_cache", "GpencilBatchCache", true, 168)]
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public GpencilBatchCache gpencil_cache;
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[DNAFieldAttribute(8, "LineartCache", 21, "*lineart_cache", "LineartCache", true, 176)]
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public LineartCache lineart_cache;
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[DNAFieldAttribute(8, "GPencilUpdateCache", 22, "*update_cache", "GPencilUpdateCache", true, 184)]
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public GPencilUpdateCache update_cache;
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public bGPdata_Runtime() {
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this.sbuffer = default;
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this.sbuffer_position_buf = default;
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this.sbuffer_color_buf = default;
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this.sbuffer_batch = default;
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this.sbuffer_gps = default;
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this.playing = default;
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this.matid = default;
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this.sbuffer_sflag = default;
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this._pad1 = default;
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this.sbuffer_used = default;
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this.sbuffer_size = default;
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this.vert_color_fill = default;
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this.fill_opacity_fac = default;
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this.arrow_start = default;
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this.arrow_end = default;
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this.arrow_start_style = default;
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this.arrow_end_style = default;
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this.tot_cp_points = default;
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this.cp_points = default;
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this.sbuffer_brush = default;
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this.gpencil_cache = default;
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this.lineart_cache = default;
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this.update_cache = default;
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}
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public bGPdata_Runtime(
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object sbuffer,
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GPUVertBufHandle sbuffer_position_buf,
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GPUVertBufHandle sbuffer_color_buf,
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GPUBatchHandle sbuffer_batch,
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bGPDstroke sbuffer_gps,
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short playing,
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short matid,
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short sbuffer_sflag,
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char[] _pad1,
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int sbuffer_used,
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int sbuffer_size,
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float[] vert_color_fill,
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float fill_opacity_fac,
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float[] arrow_start,
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float[] arrow_end,
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int arrow_start_style,
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int arrow_end_style,
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int tot_cp_points,
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bGPDcontrolpoint cp_points,
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Brush sbuffer_brush,
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GpencilBatchCache gpencil_cache,
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LineartCache lineart_cache,
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GPencilUpdateCache update_cache) {
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this.sbuffer = sbuffer;
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this.sbuffer_position_buf = sbuffer_position_buf;
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this.sbuffer_color_buf = sbuffer_color_buf;
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this.sbuffer_batch = sbuffer_batch;
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this.sbuffer_gps = sbuffer_gps;
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this.playing = playing;
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this.matid = matid;
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this.sbuffer_sflag = sbuffer_sflag;
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this._pad1 = _pad1;
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this.sbuffer_used = sbuffer_used;
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this.sbuffer_size = sbuffer_size;
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this.vert_color_fill = vert_color_fill;
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this.fill_opacity_fac = fill_opacity_fac;
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this.arrow_start = arrow_start;
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this.arrow_end = arrow_end;
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this.arrow_start_style = arrow_start_style;
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this.arrow_end_style = arrow_end_style;
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this.tot_cp_points = tot_cp_points;
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this.cp_points = cp_points;
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this.sbuffer_brush = sbuffer_brush;
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this.gpencil_cache = gpencil_cache;
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this.lineart_cache = lineart_cache;
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this.update_cache = update_cache;
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}
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}
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}
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