Files
BlenderSharp/BlendFile/DNA/BooleanModifierData.cs
2025-03-11 19:12:04 +01:00

64 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(473, "BooleanModifierData", 152)]
public class BooleanModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
public Object @object;
[DNAFieldAttribute(8, "Collection", 2, "*collection", "Collection", true, 128)]
public Collection collection;
[DNAFieldAttribute(4, "float", 3, "double_threshold", "float", false, 136)]
public float double_threshold;
[DNAFieldAttribute(1, "char", 4, "operation", "char", false, 140)]
public char operation;
[DNAFieldAttribute(1, "char", 5, "solver", "char", false, 141)]
public char solver;
[DNAFieldAttribute(1, "char", 6, "material_mode", "char", false, 142)]
public char material_mode;
[DNAFieldAttribute(1, "char", 7, "flag", "char", false, 143)]
public char flag;
[DNAFieldAttribute(1, "char", 8, "bm_flag", "char", false, 144)]
public char bm_flag;
[DNAArrayAttribute(7, "char", 9, "_pad[7]", "System.Char[]", 7, 145)]
public char[] _pad = new System.Char[7];
public BooleanModifierData() {
this.modifier = default;
this.@object = default;
this.collection = default;
this.double_threshold = default;
this.operation = default;
this.solver = default;
this.material_mode = default;
this.flag = default;
this.bm_flag = default;
this._pad = default;
}
public BooleanModifierData(ModifierData modifier, Object @object, Collection collection, float double_threshold, char operation, char solver, char material_mode, char flag, char bm_flag, char[] _pad) {
this.modifier = modifier;
this.@object = @object;
this.collection = collection;
this.double_threshold = double_threshold;
this.operation = operation;
this.solver = solver;
this.material_mode = material_mode;
this.flag = flag;
this.bm_flag = bm_flag;
this._pad = _pad;
}
}
}