Files
BlenderSharp/BlendFile/DNA/ChildParticle.cs
2025-03-11 19:12:04 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(780, "ChildParticle", 64)]
public class ChildParticle {
[DNAFieldAttribute(4, "int", 0, "num", "int", false, 0)]
public int num;
[DNAFieldAttribute(4, "int", 1, "parent", "int", false, 4)]
public int parent;
[DNAArrayAttribute(16, "int", 2, "pa[4]", "System.Int32[]", 4, 8)]
public int[] pa = new System.Int32[4];
[DNAArrayAttribute(16, "float", 3, "w[4]", "System.Single[]", 4, 24)]
public float[] w = new System.Single[4];
[DNAArrayAttribute(16, "float", 4, "fuv[4]", "System.Single[]", 4, 40)]
public float[] fuv = new System.Single[4];
[DNAFieldAttribute(4, "float", 5, "foffset", "float", false, 56)]
public float foffset;
[DNAArrayAttribute(4, "char", 6, "_pad0[4]", "System.Char[]", 4, 60)]
public char[] _pad0 = new System.Char[4];
public ChildParticle() {
this.num = default;
this.parent = default;
this.pa = default;
this.w = default;
this.fuv = default;
this.foffset = default;
this._pad0 = default;
}
public ChildParticle(int num, int parent, int[] pa, float[] w, float[] fuv, float foffset, char[] _pad0) {
this.num = num;
this.parent = parent;
this.pa = pa;
this.w = w;
this.fuv = fuv;
this.foffset = foffset;
this._pad0 = _pad0;
}
}
}