64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(820, "GP_Sculpt_Guide", 40)]
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public class GP_Sculpt_Guide {
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[DNAFieldAttribute(1, "char", 0, "use_guide", "char", false, 0)]
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public char use_guide;
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[DNAFieldAttribute(1, "char", 1, "use_snapping", "char", false, 1)]
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public char use_snapping;
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[DNAFieldAttribute(1, "char", 2, "reference_point", "char", false, 2)]
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public char reference_point;
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[DNAFieldAttribute(1, "char", 3, "type", "char", false, 3)]
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public char type;
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[DNAArrayAttribute(4, "char", 4, "_pad2[4]", "System.Char[]", 4, 4)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(4, "float", 5, "angle", "float", false, 8)]
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public float angle;
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[DNAFieldAttribute(4, "float", 6, "angle_snap", "float", false, 12)]
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public float angle_snap;
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[DNAFieldAttribute(4, "float", 7, "spacing", "float", false, 16)]
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public float spacing;
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[DNAArrayAttribute(12, "float", 8, "location[3]", "System.Single[]", 3, 20)]
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public float[] location = new System.Single[3];
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[DNAFieldAttribute(8, "Object", 9, "*reference_object", "Object", true, 32)]
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public Object reference_object;
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public GP_Sculpt_Guide() {
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this.use_guide = default;
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this.use_snapping = default;
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this.reference_point = default;
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this.type = default;
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this._pad2 = default;
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this.angle = default;
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this.angle_snap = default;
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this.spacing = default;
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this.location = default;
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this.reference_object = default;
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}
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public GP_Sculpt_Guide(char use_guide, char use_snapping, char reference_point, char type, char[] _pad2, float angle, float angle_snap, float spacing, float[] location, Object reference_object) {
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this.use_guide = use_guide;
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this.use_snapping = use_snapping;
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this.reference_point = reference_point;
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this.type = type;
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this._pad2 = _pad2;
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this.angle = angle;
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this.angle_snap = angle_snap;
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this.spacing = spacing;
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this.location = location;
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this.reference_object = reference_object;
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}
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}
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}
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