Files
BlenderSharp/BlendFile/DNA/GreasePencilArrayModifierData.cs
2025-03-11 19:12:04 +01:00

76 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(541, "GreasePencilArrayModifierData", 376)]
public class GreasePencilArrayModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 288)]
public Object @object;
[DNAFieldAttribute(4, "int", 3, "count", "int", false, 296)]
public int count;
[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 300)]
public int flag;
[DNAArrayAttribute(12, "float", 5, "offset[3]", "System.Single[]", 3, 304)]
public float[] offset = new System.Single[3];
[DNAArrayAttribute(12, "float", 6, "shift[3]", "System.Single[]", 3, 316)]
public float[] shift = new System.Single[3];
[DNAArrayAttribute(12, "float", 7, "rnd_offset[3]", "System.Single[]", 3, 328)]
public float[] rnd_offset = new System.Single[3];
[DNAArrayAttribute(12, "float", 8, "rnd_rot[3]", "System.Single[]", 3, 340)]
public float[] rnd_rot = new System.Single[3];
[DNAArrayAttribute(12, "float", 9, "rnd_scale[3]", "System.Single[]", 3, 352)]
public float[] rnd_scale = new System.Single[3];
[DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, 364)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "int", 11, "seed", "int", false, 368)]
public int seed;
[DNAFieldAttribute(4, "int", 12, "mat_rpl", "int", false, 372)]
public int mat_rpl;
public GreasePencilArrayModifierData() {
this.modifier = default;
this.influence = default;
this.@object = default;
this.count = default;
this.flag = default;
this.offset = default;
this.shift = default;
this.rnd_offset = default;
this.rnd_rot = default;
this.rnd_scale = default;
this._pad = default;
this.seed = default;
this.mat_rpl = default;
}
public GreasePencilArrayModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object @object, int count, int flag, float[] offset, float[] shift, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, char[] _pad, int seed, int mat_rpl) {
this.modifier = modifier;
this.influence = influence;
this.@object = @object;
this.count = count;
this.flag = flag;
this.offset = offset;
this.shift = shift;
this.rnd_offset = rnd_offset;
this.rnd_rot = rnd_rot;
this.rnd_scale = rnd_scale;
this._pad = _pad;
this.seed = seed;
this.mat_rpl = mat_rpl;
}
}
}