Files
BlenderSharp/BlendFile/DNA/MeshSeqCacheModifierData.cs
2025-03-11 19:12:04 +01:00

56 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(509, "MeshSeqCacheModifierData", 2192)]
public class MeshSeqCacheModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "CacheFile", 1, "*cache_file", "CacheFile", true, 120)]
public CacheFile cache_file;
[DNAArrayAttribute(1024, "char", 2, "object_path[1024]", "System.Char[]", 1024, 128)]
public char[] object_path = new System.Char[1024];
[DNAFieldAttribute(1, "char", 3, "read_flag", "char", false, 1152)]
public char read_flag;
[DNAArrayAttribute(3, "char", 4, "_pad[3]", "System.Char[]", 3, 1153)]
public char[] _pad = new System.Char[3];
[DNAFieldAttribute(4, "float", 5, "velocity_scale", "float", false, 1156)]
public float velocity_scale;
[DNAFieldAttribute(8, "CacheReader", 6, "*reader", "CacheReader", true, 1160)]
public CacheReader reader;
[DNAArrayAttribute(1024, "char", 7, "reader_object_path[1024]", "System.Char[]", 1024, 1168)]
public char[] reader_object_path = new System.Char[1024];
public MeshSeqCacheModifierData() {
this.modifier = default;
this.cache_file = default;
this.object_path = default;
this.read_flag = default;
this._pad = default;
this.velocity_scale = default;
this.reader = default;
this.reader_object_path = default;
}
public MeshSeqCacheModifierData(ModifierData modifier, CacheFile cache_file, char[] object_path, char read_flag, char[] _pad, float velocity_scale, CacheReader reader, char[] reader_object_path) {
this.modifier = modifier;
this.cache_file = cache_file;
this.object_path = object_path;
this.read_flag = read_flag;
this._pad = _pad;
this.velocity_scale = velocity_scale;
this.reader = reader;
this.reader_object_path = reader_object_path;
}
}
}