Files
BlenderSharp/BlendFile/DNA/NodeShaderPrincipled.cs
2025-03-11 19:12:04 +01:00

32 lines
1.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(653, "NodeShaderPrincipled", 4)]
public class NodeShaderPrincipled {
[DNAFieldAttribute(1, "char", 0, "use_subsurface_auto_radius", "char", false, 0)]
public char use_subsurface_auto_radius;
[DNAArrayAttribute(3, "char", 1, "_pad[3]", "System.Char[]", 3, 1)]
public char[] _pad = new System.Char[3];
public NodeShaderPrincipled() {
this.use_subsurface_auto_radius = default;
this._pad = default;
}
public NodeShaderPrincipled(char use_subsurface_auto_radius, char[] _pad) {
this.use_subsurface_auto_radius = use_subsurface_auto_radius;
this._pad = _pad;
}
}
}