Files
BlenderSharp/BlendFile/DNA/SequenceModifierData.cs
2025-03-11 19:12:04 +01:00

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(904, "SequenceModifierData", 112)]
public class SequenceModifierData {
[DNAFieldAttribute(8, "SequenceModifierData", 0, "*next", "SequenceModifierData", true, 0)]
public SequenceModifierData next;
[DNAFieldAttribute(8, "SequenceModifierData", 1, "*prev", "SequenceModifierData", true, 8)]
public SequenceModifierData prev;
[DNAFieldAttribute(4, "int", 2, "type", "int", false, 16)]
public int type;
[DNAFieldAttribute(4, "int", 3, "flag", "int", false, 20)]
public int flag;
[DNAArrayAttribute(64, "char", 4, "name[64]", "System.Char[]", 64, 24)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(4, "int", 5, "mask_input_type", "int", false, 88)]
public int mask_input_type;
[DNAFieldAttribute(4, "int", 6, "mask_time", "int", false, 92)]
public int mask_time;
[DNAFieldAttribute(8, "Sequence", 7, "*mask_sequence", "Sequence", true, 96)]
public Sequence mask_sequence;
[DNAFieldAttribute(8, "Mask", 8, "*mask_id", "Mask", true, 104)]
public Mask mask_id;
public SequenceModifierData() {
this.next = default;
this.prev = default;
this.type = default;
this.flag = default;
this.name = default;
this.mask_input_type = default;
this.mask_time = default;
this.mask_sequence = default;
this.mask_id = default;
}
public SequenceModifierData(SequenceModifierData next, SequenceModifierData prev, int type, int flag, char[] name, int mask_input_type, int mask_time, Sequence mask_sequence, Mask mask_id) {
this.next = next;
this.prev = prev;
this.type = type;
this.flag = flag;
this.name = name;
this.mask_input_type = mask_input_type;
this.mask_time = mask_time;
this.mask_sequence = mask_sequence;
this.mask_id = mask_id;
}
}
}