Files
BlenderSharp/BlendFile/DNA/SpaceNla.cs
2025-03-11 19:12:04 +01:00

68 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(933, "SpaceNla", 208)]
public class SpaceNla {
[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
public SpaceLink next;
[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
public SpaceLink prev;
[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
public ListBase regionbase;
[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
public char spacetype;
[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
public char link_flag;
[DNAArrayAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", 6, 34)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(2, "short", 6, "autosnap", "short", false, 40)]
public short autosnap;
[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 42)]
public short flag;
[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 44)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(8, "bDopeSheet", 9, "*ads", "bDopeSheet", true, 48)]
public bDopeSheet ads;
[DNAFieldAttribute(152, "View2D", 10, "v2d", "View2D", false, 56)]
public View2D v2d;
public SpaceNla() {
this.next = default;
this.prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.autosnap = default;
this.flag = default;
this._pad = default;
this.ads = default;
this.v2d = default;
}
public SpaceNla(SpaceLink next, SpaceLink prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, short autosnap, short flag, char[] _pad, bDopeSheet ads, View2D v2d) {
this.next = next;
this.prev = prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.autosnap = autosnap;
this.flag = flag;
this._pad = _pad;
this.ads = ads;
this.v2d = v2d;
}
}
}