324 lines
15 KiB
C#
324 lines
15 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1029, "View3D", 1400)]
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public class View3D {
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[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
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public SpaceLink next;
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[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
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public SpaceLink prev;
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[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
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public char spacetype;
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[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
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public char link_flag;
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[DNAArrayAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", 6, 34)]
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public char[] _pad0 = new System.Char[6];
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[DNAArrayAttribute(16, "float", 6, "viewquat[4]", "System.Single[]", 4, 40)]
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public float[] viewquat = new System.Single[4];
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[DNAFieldAttribute(4, "float", 7, "dist", "float", false, 56)]
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public float dist;
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[DNAFieldAttribute(4, "float", 8, "bundle_size", "float", false, 60)]
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public float bundle_size;
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[DNAFieldAttribute(1, "char", 9, "bundle_drawtype", "char", false, 64)]
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public char bundle_drawtype;
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[DNAFieldAttribute(1, "char", 10, "drawtype", "char", false, 65)]
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public char drawtype;
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[DNAArrayAttribute(1, "char", 11, "_pad3[1]", "System.Char[]", 1, 66)]
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public char[] _pad3 = new System.Char[1];
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[DNAFieldAttribute(1, "char", 12, "multiview_eye", "char", false, 67)]
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public char multiview_eye;
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[DNAFieldAttribute(4, "int", 13, "object_type_exclude_viewport", "int", false, 68)]
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public int object_type_exclude_viewport;
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[DNAFieldAttribute(4, "int", 14, "object_type_exclude_select", "int", false, 72)]
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public int object_type_exclude_select;
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[DNAFieldAttribute(2, "short", 15, "persp", "short", false, 76)]
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public short persp;
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[DNAFieldAttribute(2, "short", 16, "view", "short", false, 78)]
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public short view;
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[DNAFieldAttribute(8, "Object", 17, "*camera", "Object", true, 80)]
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public Object camera;
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[DNAFieldAttribute(8, "Object", 18, "*ob_centre", "Object", true, 88)]
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public Object ob_centre;
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[DNAFieldAttribute(16, "rctf", 19, "render_border", "rctf", false, 96)]
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public rctf render_border;
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[DNAFieldAttribute(8, "View3D", 20, "*localvd", "View3D", true, 112)]
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public View3D localvd;
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[DNAArrayAttribute(64, "char", 21, "ob_centre_bone[64]", "System.Char[]", 64, 120)]
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public char[] ob_centre_bone = new System.Char[64];
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[DNAFieldAttribute(2, "short", 22, "local_view_uuid", "short", false, 184)]
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public short local_view_uuid;
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[DNAArrayAttribute(2, "char", 23, "_pad6[2]", "System.Char[]", 2, 186)]
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public char[] _pad6 = new System.Char[2];
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[DNAFieldAttribute(4, "int", 24, "layact", "int", false, 188)]
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public int layact;
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[DNAFieldAttribute(2, "short", 25, "local_collections_uuid", "short", false, 192)]
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public short local_collections_uuid;
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[DNAArrayAttribute(4, "short", 26, "_pad7[2]", "System.Int16[]", 2, 194)]
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public short[] _pad7 = new System.Int16[2];
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[DNAFieldAttribute(2, "short", 27, "debug_flag", "short", false, 198)]
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public short debug_flag;
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[DNAFieldAttribute(2, "short", 28, "ob_centre_cursor", "short", false, 200)]
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public short ob_centre_cursor;
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[DNAFieldAttribute(2, "short", 29, "scenelock", "short", false, 202)]
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public short scenelock;
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[DNAFieldAttribute(2, "short", 30, "gp_flag", "short", false, 204)]
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public short gp_flag;
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[DNAFieldAttribute(2, "short", 31, "flag", "short", false, 206)]
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public short flag;
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[DNAFieldAttribute(4, "int", 32, "flag2", "int", false, 208)]
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public int flag2;
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[DNAFieldAttribute(4, "float", 33, "lens", "float", false, 212)]
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public float lens;
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[DNAFieldAttribute(4, "float", 34, "grid", "float", false, 216)]
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public float grid;
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[DNAFieldAttribute(4, "float", 35, "near", "float", false, 220)]
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public float near;
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[DNAFieldAttribute(4, "float", 36, "far", "float", false, 224)]
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public float far;
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[DNAArrayAttribute(12, "float", 37, "ofs[3]", "System.Single[]", 3, 228)]
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public float[] ofs = new System.Single[3];
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[DNAArrayAttribute(1, "char", 38, "_pad[1]", "System.Char[]", 1, 240)]
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public char[] _pad = new System.Char[1];
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[DNAFieldAttribute(1, "char", 39, "gizmo_flag", "char", false, 241)]
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public char gizmo_flag;
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[DNAFieldAttribute(1, "char", 40, "gizmo_show_object", "char", false, 242)]
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public char gizmo_show_object;
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[DNAFieldAttribute(1, "char", 41, "gizmo_show_armature", "char", false, 243)]
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public char gizmo_show_armature;
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[DNAFieldAttribute(1, "char", 42, "gizmo_show_empty", "char", false, 244)]
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public char gizmo_show_empty;
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[DNAFieldAttribute(1, "char", 43, "gizmo_show_light", "char", false, 245)]
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public char gizmo_show_light;
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[DNAFieldAttribute(1, "char", 44, "gizmo_show_camera", "char", false, 246)]
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public char gizmo_show_camera;
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[DNAFieldAttribute(1, "char", 45, "gridflag", "char", false, 247)]
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public char gridflag;
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[DNAFieldAttribute(2, "short", 46, "gridlines", "short", false, 248)]
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public short gridlines;
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[DNAFieldAttribute(2, "short", 47, "gridsubdiv", "short", false, 250)]
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public short gridsubdiv;
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[DNAFieldAttribute(4, "float", 48, "vertex_opacity", "float", false, 252)]
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public float vertex_opacity;
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[DNAFieldAttribute(8, "bGPdata", 49, "*gpd", "bGPdata", true, 256)]
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public bGPdata gpd;
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[DNAFieldAttribute(2, "short", 50, "stereo3d_flag", "short", false, 264)]
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public short stereo3d_flag;
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[DNAFieldAttribute(1, "char", 51, "stereo3d_camera", "char", false, 266)]
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public char stereo3d_camera;
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[DNAFieldAttribute(1, "char", 52, "_pad4", "char", false, 267)]
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public char _pad4;
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[DNAFieldAttribute(4, "float", 53, "stereo3d_convergence_factor", "float", false, 268)]
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public float stereo3d_convergence_factor;
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[DNAFieldAttribute(4, "float", 54, "stereo3d_volume_alpha", "float", false, 272)]
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public float stereo3d_volume_alpha;
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[DNAFieldAttribute(4, "float", 55, "stereo3d_convergence_alpha", "float", false, 276)]
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public float stereo3d_convergence_alpha;
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[DNAFieldAttribute(944, "View3DShading", 56, "shading", "View3DShading", false, 280)]
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public View3DShading shading;
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[DNAFieldAttribute(128, "View3DOverlay", 57, "overlay", "View3DOverlay", false, 1224)]
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public View3DOverlay overlay;
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[DNAFieldAttribute(16, "ViewerPath", 58, "viewer_path", "ViewerPath", false, 1352)]
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public ViewerPath viewer_path;
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[DNAFieldAttribute(32, "View3D_Runtime", 59, "runtime", "View3D_Runtime", false, 1368)]
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public View3D_Runtime runtime;
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public View3D() {
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this.next = default;
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this.prev = default;
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this.regionbase = default;
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this.spacetype = default;
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this.link_flag = default;
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this._pad0 = default;
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this.viewquat = default;
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this.dist = default;
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this.bundle_size = default;
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this.bundle_drawtype = default;
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this.drawtype = default;
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this._pad3 = default;
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this.multiview_eye = default;
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this.object_type_exclude_viewport = default;
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this.object_type_exclude_select = default;
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this.persp = default;
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this.view = default;
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this.camera = default;
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this.ob_centre = default;
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this.render_border = default;
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this.localvd = default;
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this.ob_centre_bone = default;
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this.local_view_uuid = default;
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this._pad6 = default;
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this.layact = default;
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this.local_collections_uuid = default;
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this._pad7 = default;
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this.debug_flag = default;
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this.ob_centre_cursor = default;
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this.scenelock = default;
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this.gp_flag = default;
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this.flag = default;
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this.flag2 = default;
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this.lens = default;
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this.grid = default;
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this.near = default;
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this.far = default;
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this.ofs = default;
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this._pad = default;
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this.gizmo_flag = default;
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this.gizmo_show_object = default;
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this.gizmo_show_armature = default;
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this.gizmo_show_empty = default;
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this.gizmo_show_light = default;
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this.gizmo_show_camera = default;
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this.gridflag = default;
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this.gridlines = default;
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this.gridsubdiv = default;
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this.vertex_opacity = default;
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this.gpd = default;
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this.stereo3d_flag = default;
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this.stereo3d_camera = default;
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this._pad4 = default;
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this.stereo3d_convergence_factor = default;
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this.stereo3d_volume_alpha = default;
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this.stereo3d_convergence_alpha = default;
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this.shading = default;
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this.overlay = default;
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this.viewer_path = default;
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this.runtime = default;
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}
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public View3D(
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SpaceLink next,
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SpaceLink prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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float[] viewquat,
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float dist,
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float bundle_size,
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char bundle_drawtype,
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char drawtype,
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char[] _pad3,
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char multiview_eye,
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int object_type_exclude_viewport,
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int object_type_exclude_select,
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short persp,
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short view,
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Object camera,
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Object ob_centre,
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rctf render_border,
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View3D localvd,
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char[] ob_centre_bone,
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short local_view_uuid,
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char[] _pad6,
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int layact,
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short local_collections_uuid,
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short[] _pad7,
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short debug_flag,
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short ob_centre_cursor,
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short scenelock,
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short gp_flag,
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short flag,
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int flag2,
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float lens,
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float grid,
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float near,
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float far,
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float[] ofs,
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char[] _pad,
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char gizmo_flag,
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char gizmo_show_object,
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char gizmo_show_armature,
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char gizmo_show_empty,
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char gizmo_show_light,
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char gizmo_show_camera,
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char gridflag,
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short gridlines,
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short gridsubdiv,
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float vertex_opacity,
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bGPdata gpd,
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short stereo3d_flag,
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char stereo3d_camera,
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char _pad4,
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float stereo3d_convergence_factor,
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float stereo3d_volume_alpha,
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float stereo3d_convergence_alpha,
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View3DShading shading,
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View3DOverlay overlay,
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ViewerPath viewer_path,
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View3D_Runtime runtime) {
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this.next = next;
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this.prev = prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.viewquat = viewquat;
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this.dist = dist;
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this.bundle_size = bundle_size;
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this.bundle_drawtype = bundle_drawtype;
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this.drawtype = drawtype;
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this._pad3 = _pad3;
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this.multiview_eye = multiview_eye;
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this.object_type_exclude_viewport = object_type_exclude_viewport;
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this.object_type_exclude_select = object_type_exclude_select;
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this.persp = persp;
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this.view = view;
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this.camera = camera;
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this.ob_centre = ob_centre;
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this.render_border = render_border;
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this.localvd = localvd;
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this.ob_centre_bone = ob_centre_bone;
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this.local_view_uuid = local_view_uuid;
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this._pad6 = _pad6;
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this.layact = layact;
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this.local_collections_uuid = local_collections_uuid;
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this._pad7 = _pad7;
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this.debug_flag = debug_flag;
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this.ob_centre_cursor = ob_centre_cursor;
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this.scenelock = scenelock;
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this.gp_flag = gp_flag;
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this.flag = flag;
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this.flag2 = flag2;
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this.lens = lens;
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this.grid = grid;
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this.near = near;
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this.far = far;
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this.ofs = ofs;
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this._pad = _pad;
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this.gizmo_flag = gizmo_flag;
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this.gizmo_show_object = gizmo_show_object;
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this.gizmo_show_armature = gizmo_show_armature;
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this.gizmo_show_empty = gizmo_show_empty;
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this.gizmo_show_light = gizmo_show_light;
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this.gizmo_show_camera = gizmo_show_camera;
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this.gridflag = gridflag;
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this.gridlines = gridlines;
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this.gridsubdiv = gridsubdiv;
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this.vertex_opacity = vertex_opacity;
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this.gpd = gpd;
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this.stereo3d_flag = stereo3d_flag;
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this.stereo3d_camera = stereo3d_camera;
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this._pad4 = _pad4;
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this.stereo3d_convergence_factor = stereo3d_convergence_factor;
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this.stereo3d_volume_alpha = stereo3d_volume_alpha;
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this.stereo3d_convergence_alpha = stereo3d_convergence_alpha;
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this.shading = shading;
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this.overlay = overlay;
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this.viewer_path = viewer_path;
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this.runtime = runtime;
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}
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}
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}
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