Files
BlenderSharp/BlendFile/DNA/bAnimVizSettings.cs
2025-03-11 19:12:04 +01:00

68 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(47, "bAnimVizSettings", 32)]
public class bAnimVizSettings {
[DNAFieldAttribute(2, "short", 0, "recalc", "short", false, 0)]
public short recalc;
[DNAFieldAttribute(2, "short", 1, "path_type", "short", false, 2)]
public short path_type;
[DNAFieldAttribute(2, "short", 2, "path_step", "short", false, 4)]
public short path_step;
[DNAFieldAttribute(2, "short", 3, "path_range", "short", false, 6)]
public short path_range;
[DNAFieldAttribute(2, "short", 4, "path_viewflag", "short", false, 8)]
public short path_viewflag;
[DNAFieldAttribute(2, "short", 5, "path_bakeflag", "short", false, 10)]
public short path_bakeflag;
[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, 12)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "int", 7, "path_sf", "int", false, 16)]
public int path_sf;
[DNAFieldAttribute(4, "int", 8, "path_ef", "int", false, 20)]
public int path_ef;
[DNAFieldAttribute(4, "int", 9, "path_bc", "int", false, 24)]
public int path_bc;
[DNAFieldAttribute(4, "int", 10, "path_ac", "int", false, 28)]
public int path_ac;
public bAnimVizSettings() {
this.recalc = default;
this.path_type = default;
this.path_step = default;
this.path_range = default;
this.path_viewflag = default;
this.path_bakeflag = default;
this._pad = default;
this.path_sf = default;
this.path_ef = default;
this.path_bc = default;
this.path_ac = default;
}
public bAnimVizSettings(short recalc, short path_type, short path_step, short path_range, short path_viewflag, short path_bakeflag, char[] _pad, int path_sf, int path_ef, int path_bc, int path_ac) {
this.recalc = recalc;
this.path_type = path_type;
this.path_step = path_step;
this.path_range = path_range;
this.path_viewflag = path_viewflag;
this.path_bakeflag = path_bakeflag;
this._pad = _pad;
this.path_sf = path_sf;
this.path_ef = path_ef;
this.path_bc = path_bc;
this.path_ac = path_ac;
}
}
}