Files
BlenderSharp/BlendFile/DNA/bGPDlayer_Mask.cs
2025-03-11 19:12:04 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(266, "bGPDlayer_Mask", 152)]
public class bGPDlayer_Mask {
[DNAFieldAttribute(8, "bGPDlayer_Mask", 0, "*next", "bGPDlayer_Mask", true, 0)]
public bGPDlayer_Mask next;
[DNAFieldAttribute(8, "bGPDlayer_Mask", 1, "*prev", "bGPDlayer_Mask", true, 8)]
public bGPDlayer_Mask prev;
[DNAArrayAttribute(128, "char", 2, "name[128]", "System.Char[]", 128, 16)]
public char[] name = new System.Char[128];
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 144)]
public short flag;
[DNAFieldAttribute(2, "short", 4, "sort_index", "short", false, 146)]
public short sort_index;
[DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, 148)]
public char[] _pad = new System.Char[4];
public bGPDlayer_Mask() {
this.next = default;
this.prev = default;
this.name = default;
this.flag = default;
this.sort_index = default;
this._pad = default;
}
public bGPDlayer_Mask(bGPDlayer_Mask next, bGPDlayer_Mask prev, char[] name, short flag, short sort_index, char[] _pad) {
this.next = next;
this.prev = prev;
this.name = name;
this.flag = flag;
this.sort_index = sort_index;
this._pad = _pad;
}
}
}