Files
BlenderSharp/BlendFile/DNA/wmKeyConfig.cs
2025-03-11 19:12:04 +01:00

56 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1050, "wmKeyConfig", 168)]
public class wmKeyConfig {
[DNAFieldAttribute(8, "wmKeyConfig", 0, "*next", "wmKeyConfig", true, 0)]
public wmKeyConfig next;
[DNAFieldAttribute(8, "wmKeyConfig", 1, "*prev", "wmKeyConfig", true, 8)]
public wmKeyConfig prev;
[DNAArrayAttribute(64, "char", 2, "idname[64]", "System.Char[]", 64, 16)]
public char[] idname = new System.Char[64];
[DNAArrayAttribute(64, "char", 3, "basename[64]", "System.Char[]", 64, 80)]
public char[] basename = new System.Char[64];
[DNAFieldAttribute(16, "ListBase", 4, "keymaps", "ListBase", false, 144)]
public ListBase keymaps;
[DNAFieldAttribute(4, "int", 5, "actkeymap", "int", false, 160)]
public int actkeymap;
[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 164)]
public short flag;
[DNAArrayAttribute(2, "char", 7, "_pad0[2]", "System.Char[]", 2, 166)]
public char[] _pad0 = new System.Char[2];
public wmKeyConfig() {
this.next = default;
this.prev = default;
this.idname = default;
this.basename = default;
this.keymaps = default;
this.actkeymap = default;
this.flag = default;
this._pad0 = default;
}
public wmKeyConfig(wmKeyConfig next, wmKeyConfig prev, char[] idname, char[] basename, ListBase keymaps, int actkeymap, short flag, char[] _pad0) {
this.next = next;
this.prev = prev;
this.idname = idname;
this.basename = basename;
this.keymaps = keymaps;
this.actkeymap = actkeymap;
this.flag = flag;
this._pad0 = _pad0;
}
}
}