Files
BlenderSharp/BlendFile/DNA/BrushGpencilSettings.cs
2025-03-04 18:48:04 +01:00

299 lines
14 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(127, "BrushGpencilSettings", 248)]
public class BrushGpencilSettings {
[DNAFieldAttribute(4, "float", 0, "draw_smoothfac", "float", false, 0)]
public float draw_smoothfac;
[DNAFieldAttribute(4, "float", 1, "fill_factor", "float", false, 4)]
public float fill_factor;
[DNAFieldAttribute(4, "float", 2, "draw_strength", "float", false, 8)]
public float draw_strength;
[DNAFieldAttribute(4, "float", 3, "draw_jitter", "float", false, 12)]
public float draw_jitter;
[DNAFieldAttribute(4, "float", 4, "draw_angle", "float", false, 16)]
public float draw_angle;
[DNAFieldAttribute(4, "float", 5, "draw_angle_factor", "float", false, 20)]
public float draw_angle_factor;
[DNAFieldAttribute(4, "float", 6, "draw_random_press", "float", false, 24)]
public float draw_random_press;
[DNAFieldAttribute(4, "float", 7, "draw_random_strength", "float", false, 28)]
public float draw_random_strength;
[DNAFieldAttribute(2, "short", 8, "draw_smoothlvl", "short", false, 32)]
public short draw_smoothlvl;
[DNAFieldAttribute(2, "short", 9, "draw_subdivide", "short", false, 34)]
public short draw_subdivide;
[DNAFieldAttribute(2, "short", 10, "fill_layer_mode", "short", false, 36)]
public short fill_layer_mode;
[DNAFieldAttribute(2, "short", 11, "fill_direction", "short", false, 38)]
public short fill_direction;
[DNAFieldAttribute(4, "float", 12, "fill_threshold", "float", false, 40)]
public float fill_threshold;
[DNAFieldAttribute(2, "char", 13, "_pad2[2]", "System.Char[]", false, 44)]
public char[] _pad2 = new System.Char[2];
[DNAFieldAttribute(1, "int8_t", 14, "caps_type", "int8_t", false, 46)]
public sbyte caps_type;
[DNAFieldAttribute(1, "char", 15, "_pad[1]", "System.Char[]", false, 47)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(4, "int", 16, "flag2", "int", false, 48)]
public int flag2;
[DNAFieldAttribute(4, "int", 17, "fill_simplylvl", "int", false, 52)]
public int fill_simplylvl;
[DNAFieldAttribute(4, "int", 18, "fill_draw_mode", "int", false, 56)]
public int fill_draw_mode;
[DNAFieldAttribute(4, "int", 19, "fill_extend_mode", "int", false, 60)]
public int fill_extend_mode;
[DNAFieldAttribute(4, "int", 20, "input_samples", "int", false, 64)]
public int input_samples;
[DNAFieldAttribute(4, "float", 21, "uv_random", "float", false, 68)]
public float uv_random;
[DNAFieldAttribute(4, "int", 22, "brush_type", "int", false, 72)]
public int brush_type;
[DNAFieldAttribute(4, "int", 23, "eraser_mode", "int", false, 76)]
public int eraser_mode;
[DNAFieldAttribute(4, "float", 24, "active_smooth", "float", false, 80)]
public float active_smooth;
[DNAFieldAttribute(4, "float", 25, "era_strength_f", "float", false, 84)]
public float era_strength_f;
[DNAFieldAttribute(4, "float", 26, "era_thickness_f", "float", false, 88)]
public float era_thickness_f;
[DNAFieldAttribute(4, "int", 27, "flag", "int", false, 92)]
public int flag;
[DNAFieldAttribute(4, "float", 28, "gradient_f", "float", false, 96)]
public float gradient_f;
[DNAFieldAttribute(8, "float", 29, "gradient_s[2]", "System.Single[]", false, 100)]
public float[] gradient_s = new System.Single[2];
[DNAFieldAttribute(4, "float", 30, "simplify_f", "float", false, 108)]
public float simplify_f;
[DNAFieldAttribute(4, "float", 31, "vertex_factor", "float", false, 112)]
public float vertex_factor;
[DNAFieldAttribute(4, "int", 32, "vertex_mode", "int", false, 116)]
public int vertex_mode;
[DNAFieldAttribute(4, "int", 33, "sculpt_flag", "int", false, 120)]
public int sculpt_flag;
[DNAFieldAttribute(4, "int", 34, "sculpt_mode_flag", "int", false, 124)]
public int sculpt_mode_flag;
[DNAFieldAttribute(2, "short", 35, "preset_type", "short", false, 128)]
public short preset_type;
[DNAFieldAttribute(2, "short", 36, "brush_draw_mode", "short", false, 130)]
public short brush_draw_mode;
[DNAFieldAttribute(4, "float", 37, "random_hue", "float", false, 132)]
public float random_hue;
[DNAFieldAttribute(4, "float", 38, "random_saturation", "float", false, 136)]
public float random_saturation;
[DNAFieldAttribute(4, "float", 39, "random_value", "float", false, 140)]
public float random_value;
[DNAFieldAttribute(4, "float", 40, "fill_extend_fac", "float", false, 144)]
public float fill_extend_fac;
[DNAFieldAttribute(4, "int", 41, "dilate_pixels", "int", false, 148)]
public int dilate_pixels;
[DNAFieldAttribute(8, "CurveMapping", 42, "*curve_sensitivity", "CurveMapping", true, 152)]
public CurveMapping curve_sensitivity;
[DNAFieldAttribute(8, "CurveMapping", 43, "*curve_strength", "CurveMapping", true, 160)]
public CurveMapping curve_strength;
[DNAFieldAttribute(8, "CurveMapping", 44, "*curve_jitter", "CurveMapping", true, 168)]
public CurveMapping curve_jitter;
[DNAFieldAttribute(8, "CurveMapping", 45, "*curve_rand_pressure", "CurveMapping", true, 176)]
public CurveMapping curve_rand_pressure;
[DNAFieldAttribute(8, "CurveMapping", 46, "*curve_rand_strength", "CurveMapping", true, 184)]
public CurveMapping curve_rand_strength;
[DNAFieldAttribute(8, "CurveMapping", 47, "*curve_rand_uv", "CurveMapping", true, 192)]
public CurveMapping curve_rand_uv;
[DNAFieldAttribute(8, "CurveMapping", 48, "*curve_rand_hue", "CurveMapping", true, 200)]
public CurveMapping curve_rand_hue;
[DNAFieldAttribute(8, "CurveMapping", 49, "*curve_rand_saturation", "CurveMapping", true, 208)]
public CurveMapping curve_rand_saturation;
[DNAFieldAttribute(8, "CurveMapping", 50, "*curve_rand_value", "CurveMapping", true, 216)]
public CurveMapping curve_rand_value;
[DNAFieldAttribute(4, "float", 51, "outline_fac", "float", false, 224)]
public float outline_fac;
[DNAFieldAttribute(4, "float", 52, "simplify_px", "float", false, 228)]
public float simplify_px;
[DNAFieldAttribute(8, "Material", 53, "*material", "Material", true, 232)]
public Material material;
[DNAFieldAttribute(8, "Material", 54, "*material_alt", "Material", true, 240)]
public Material material_alt;
public BrushGpencilSettings() {
this.draw_smoothfac = default;
this.fill_factor = default;
this.draw_strength = default;
this.draw_jitter = default;
this.draw_angle = default;
this.draw_angle_factor = default;
this.draw_random_press = default;
this.draw_random_strength = default;
this.draw_smoothlvl = default;
this.draw_subdivide = default;
this.fill_layer_mode = default;
this.fill_direction = default;
this.fill_threshold = default;
this._pad2 = default;
this.caps_type = default;
this._pad = default;
this.flag2 = default;
this.fill_simplylvl = default;
this.fill_draw_mode = default;
this.fill_extend_mode = default;
this.input_samples = default;
this.uv_random = default;
this.brush_type = default;
this.eraser_mode = default;
this.active_smooth = default;
this.era_strength_f = default;
this.era_thickness_f = default;
this.flag = default;
this.gradient_f = default;
this.gradient_s = default;
this.simplify_f = default;
this.vertex_factor = default;
this.vertex_mode = default;
this.sculpt_flag = default;
this.sculpt_mode_flag = default;
this.preset_type = default;
this.brush_draw_mode = default;
this.random_hue = default;
this.random_saturation = default;
this.random_value = default;
this.fill_extend_fac = default;
this.dilate_pixels = default;
this.curve_sensitivity = default;
this.curve_strength = default;
this.curve_jitter = default;
this.curve_rand_pressure = default;
this.curve_rand_strength = default;
this.curve_rand_uv = default;
this.curve_rand_hue = default;
this.curve_rand_saturation = default;
this.curve_rand_value = default;
this.outline_fac = default;
this.simplify_px = default;
this.material = default;
this.material_alt = default;
}
public BrushGpencilSettings(
float draw_smoothfac,
float fill_factor,
float draw_strength,
float draw_jitter,
float draw_angle,
float draw_angle_factor,
float draw_random_press,
float draw_random_strength,
short draw_smoothlvl,
short draw_subdivide,
short fill_layer_mode,
short fill_direction,
float fill_threshold,
char[] _pad2,
sbyte caps_type,
char[] _pad,
int flag2,
int fill_simplylvl,
int fill_draw_mode,
int fill_extend_mode,
int input_samples,
float uv_random,
int brush_type,
int eraser_mode,
float active_smooth,
float era_strength_f,
float era_thickness_f,
int flag,
float gradient_f,
float[] gradient_s,
float simplify_f,
float vertex_factor,
int vertex_mode,
int sculpt_flag,
int sculpt_mode_flag,
short preset_type,
short brush_draw_mode,
float random_hue,
float random_saturation,
float random_value,
float fill_extend_fac,
int dilate_pixels,
CurveMapping curve_sensitivity,
CurveMapping curve_strength,
CurveMapping curve_jitter,
CurveMapping curve_rand_pressure,
CurveMapping curve_rand_strength,
CurveMapping curve_rand_uv,
CurveMapping curve_rand_hue,
CurveMapping curve_rand_saturation,
CurveMapping curve_rand_value,
float outline_fac,
float simplify_px,
Material material,
Material material_alt) {
this.draw_smoothfac = draw_smoothfac;
this.fill_factor = fill_factor;
this.draw_strength = draw_strength;
this.draw_jitter = draw_jitter;
this.draw_angle = draw_angle;
this.draw_angle_factor = draw_angle_factor;
this.draw_random_press = draw_random_press;
this.draw_random_strength = draw_random_strength;
this.draw_smoothlvl = draw_smoothlvl;
this.draw_subdivide = draw_subdivide;
this.fill_layer_mode = fill_layer_mode;
this.fill_direction = fill_direction;
this.fill_threshold = fill_threshold;
this._pad2 = _pad2;
this.caps_type = caps_type;
this._pad = _pad;
this.flag2 = flag2;
this.fill_simplylvl = fill_simplylvl;
this.fill_draw_mode = fill_draw_mode;
this.fill_extend_mode = fill_extend_mode;
this.input_samples = input_samples;
this.uv_random = uv_random;
this.brush_type = brush_type;
this.eraser_mode = eraser_mode;
this.active_smooth = active_smooth;
this.era_strength_f = era_strength_f;
this.era_thickness_f = era_thickness_f;
this.flag = flag;
this.gradient_f = gradient_f;
this.gradient_s = gradient_s;
this.simplify_f = simplify_f;
this.vertex_factor = vertex_factor;
this.vertex_mode = vertex_mode;
this.sculpt_flag = sculpt_flag;
this.sculpt_mode_flag = sculpt_mode_flag;
this.preset_type = preset_type;
this.brush_draw_mode = brush_draw_mode;
this.random_hue = random_hue;
this.random_saturation = random_saturation;
this.random_value = random_value;
this.fill_extend_fac = fill_extend_fac;
this.dilate_pixels = dilate_pixels;
this.curve_sensitivity = curve_sensitivity;
this.curve_strength = curve_strength;
this.curve_jitter = curve_jitter;
this.curve_rand_pressure = curve_rand_pressure;
this.curve_rand_strength = curve_rand_strength;
this.curve_rand_uv = curve_rand_uv;
this.curve_rand_hue = curve_rand_hue;
this.curve_rand_saturation = curve_rand_saturation;
this.curve_rand_value = curve_rand_value;
this.outline_fac = outline_fac;
this.simplify_px = simplify_px;
this.material = material;
this.material_alt = material_alt;
}
}
}