Files
BlenderSharp/BlendFile/DNA/GreasePencilSmoothModifierData.cs
2025-03-04 18:48:04 +01:00

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(530, "GreasePencilSmoothModifierData", 312)]
public class GreasePencilSmoothModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
public int flag;
[DNAFieldAttribute(4, "float", 3, "factor", "float", false, 292)]
public float factor;
[DNAFieldAttribute(4, "int", 4, "step", "int", false, 296)]
public int step;
[DNAFieldAttribute(4, "char", 5, "_pad[4]", "System.Char[]", false, 300)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(8, "void", 6, "*_pad1", "void", true, 304)]
public object _pad1;
public GreasePencilSmoothModifierData() {
this.modifier = default;
this.influence = default;
this.flag = default;
this.factor = default;
this.step = default;
this._pad = default;
this._pad1 = default;
}
public GreasePencilSmoothModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, int step, char[] _pad, object _pad1) {
this.modifier = modifier;
this.influence = influence;
this.flag = flag;
this.factor = factor;
this.step = step;
this._pad = _pad;
this._pad1 = _pad1;
}
}
}