Files
BlenderSharp/BlendFile/DNA/HookGpencilModifierData.cs
2025-03-04 18:48:04 +01:00

114 lines
4.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(292, "HookGpencilModifierData", 488)]
public class HookGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
public Object @object;
[DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)]
public Material material;
[DNAFieldAttribute(64, "char", 3, "subtarget[64]", "System.Char[]", false, 120)]
public char[] subtarget = new System.Char[64];
[DNAFieldAttribute(64, "char", 4, "layername[64]", "System.Char[]", false, 184)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(64, "char", 5, "materialname[64]", "System.Char[]", false, 248)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(64, "char", 6, "vgname[64]", "System.Char[]", false, 312)]
public char[] vgname = new System.Char[64];
[DNAFieldAttribute(4, "int", 7, "pass_index", "int", false, 376)]
public int pass_index;
[DNAFieldAttribute(4, "int", 8, "layer_pass", "int", false, 380)]
public int layer_pass;
[DNAFieldAttribute(4, "char", 9, "_pad[4]", "System.Char[]", false, 384)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "int", 10, "flag", "int", false, 388)]
public int flag;
[DNAFieldAttribute(1, "char", 11, "falloff_type", "char", false, 392)]
public char falloff_type;
[DNAFieldAttribute(3, "char", 12, "_pad1[3]", "System.Char[]", false, 393)]
public char[] _pad1 = new System.Char[3];
[DNAFieldAttribute(64, "float", 13, "parentinv[4][4]", "System.Single[,]", false, 396)]
public float[,] parentinv = new System.Single[4,4];
[DNAFieldAttribute(12, "float", 14, "cent[3]", "System.Single[]", false, 460)]
public float[] cent = new System.Single[3];
[DNAFieldAttribute(4, "float", 15, "falloff", "float", false, 472)]
public float falloff;
[DNAFieldAttribute(4, "float", 16, "force", "float", false, 476)]
public float force;
[DNAFieldAttribute(8, "CurveMapping", 17, "*curfalloff", "CurveMapping", true, 480)]
public CurveMapping curfalloff;
public HookGpencilModifierData() {
this.modifier = default;
this.@object = default;
this.material = default;
this.subtarget = default;
this.layername = default;
this.materialname = default;
this.vgname = default;
this.pass_index = default;
this.layer_pass = default;
this._pad = default;
this.flag = default;
this.falloff_type = default;
this._pad1 = default;
this.parentinv = default;
this.cent = default;
this.falloff = default;
this.force = default;
this.curfalloff = default;
}
public HookGpencilModifierData(
GpencilModifierData modifier,
Object @object,
Material material,
char[] subtarget,
char[] layername,
char[] materialname,
char[] vgname,
int pass_index,
int layer_pass,
char[] _pad,
int flag,
char falloff_type,
char[] _pad1,
float[,] parentinv,
float[] cent,
float falloff,
float force,
CurveMapping curfalloff) {
this.modifier = modifier;
this.@object = @object;
this.material = material;
this.subtarget = subtarget;
this.layername = layername;
this.materialname = materialname;
this.vgname = vgname;
this.pass_index = pass_index;
this.layer_pass = layer_pass;
this._pad = _pad;
this.flag = flag;
this.falloff_type = falloff_type;
this._pad1 = _pad1;
this.parentinv = parentinv;
this.cent = cent;
this.falloff = falloff;
this.force = force;
this.curfalloff = curfalloff;
}
}
}