52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(399, "LineStyleGeometryModifier_Blueprint", 120)]
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public class LineStyleGeometryModifier_Blueprint {
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[DNAFieldAttribute(96, "LineStyleModifier", 0, "modifier", "LineStyleModifier", false, 0)]
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public LineStyleModifier modifier;
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[DNAFieldAttribute(4, "int", 1, "flags", "int", false, 96)]
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public int flags;
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[DNAFieldAttribute(4, "int", 2, "rounds", "int", false, 100)]
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public int rounds;
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[DNAFieldAttribute(4, "float", 3, "backbone_length", "float", false, 104)]
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public float backbone_length;
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[DNAFieldAttribute(4, "int", 4, "random_radius", "int", false, 108)]
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public int random_radius;
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[DNAFieldAttribute(4, "int", 5, "random_center", "int", false, 112)]
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public int random_center;
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[DNAFieldAttribute(4, "int", 6, "random_backbone", "int", false, 116)]
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public int random_backbone;
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public LineStyleGeometryModifier_Blueprint() {
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this.modifier = default;
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this.flags = default;
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this.rounds = default;
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this.backbone_length = default;
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this.random_radius = default;
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this.random_center = default;
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this.random_backbone = default;
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}
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public LineStyleGeometryModifier_Blueprint(LineStyleModifier modifier, int flags, int rounds, float backbone_length, int random_radius, int random_center, int random_backbone) {
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this.modifier = modifier;
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this.flags = flags;
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this.rounds = rounds;
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this.backbone_length = backbone_length;
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this.random_radius = random_radius;
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this.random_center = random_center;
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this.random_backbone = random_backbone;
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}
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}
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}
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