Files
BlenderSharp/BlendFile/DNA/MaskSplinePoint.cs
2025-03-04 18:48:04 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(409, "MaskSplinePoint", 272)]
public class MaskSplinePoint {
[DNAFieldAttribute(72, "BezTriple", 0, "bezt", "BezTriple", false, 0)]
public BezTriple bezt;
[DNAFieldAttribute(4, "char", 1, "_pad[4]", "System.Char[]", false, 72)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "int", 2, "tot_uw", "int", false, 76)]
public int tot_uw;
[DNAFieldAttribute(8, "MaskSplinePointUW", 3, "*uw", "MaskSplinePointUW", true, 80)]
public MaskSplinePointUW uw;
[DNAFieldAttribute(184, "MaskParent", 4, "parent", "MaskParent", false, 88)]
public MaskParent parent;
public MaskSplinePoint() {
this.bezt = default;
this._pad = default;
this.tot_uw = default;
this.uw = default;
this.parent = default;
}
public MaskSplinePoint(BezTriple bezt, char[] _pad, int tot_uw, MaskSplinePointUW uw, MaskParent parent) {
this.bezt = bezt;
this._pad = _pad;
this.tot_uw = tot_uw;
this.uw = uw;
this.parent = parent;
}
}
}