104 lines
4.1 KiB
C#
104 lines
4.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(980, "MovieTrackingStabilization", 72)]
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public class MovieTrackingStabilization {
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[DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)]
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public int flag;
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[DNAFieldAttribute(4, "int", 1, "tot_track", "int", false, 4)]
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public int tot_track;
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[DNAFieldAttribute(4, "int", 2, "act_track", "int", false, 8)]
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public int act_track;
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[DNAFieldAttribute(4, "int", 3, "tot_rot_track", "int", false, 12)]
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public int tot_rot_track;
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[DNAFieldAttribute(4, "int", 4, "act_rot_track", "int", false, 16)]
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public int act_rot_track;
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[DNAFieldAttribute(4, "float", 5, "maxscale", "float", false, 20)]
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public float maxscale;
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[DNAFieldAttribute(8, "MovieTrackingTrack", 6, "*rot_track", "MovieTrackingTrack", true, 24)]
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public MovieTrackingTrack rot_track;
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[DNAFieldAttribute(4, "int", 7, "anchor_frame", "int", false, 32)]
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public int anchor_frame;
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[DNAFieldAttribute(8, "float", 8, "target_pos[2]", "System.Single[]", false, 36)]
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public float[] target_pos = new System.Single[2];
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[DNAFieldAttribute(4, "float", 9, "target_rot", "float", false, 44)]
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public float target_rot;
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[DNAFieldAttribute(4, "float", 10, "scale", "float", false, 48)]
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public float scale;
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[DNAFieldAttribute(4, "float", 11, "locinf", "float", false, 52)]
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public float locinf;
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[DNAFieldAttribute(4, "float", 12, "scaleinf", "float", false, 56)]
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public float scaleinf;
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[DNAFieldAttribute(4, "float", 13, "rotinf", "float", false, 60)]
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public float rotinf;
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[DNAFieldAttribute(4, "int", 14, "filter", "int", false, 64)]
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public int filter;
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[DNAFieldAttribute(4, "int", 15, "_pad", "int", false, 68)]
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public int _pad;
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public MovieTrackingStabilization() {
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this.flag = default;
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this.tot_track = default;
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this.act_track = default;
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this.tot_rot_track = default;
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this.act_rot_track = default;
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this.maxscale = default;
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this.rot_track = default;
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this.anchor_frame = default;
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this.target_pos = default;
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this.target_rot = default;
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this.scale = default;
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this.locinf = default;
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this.scaleinf = default;
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this.rotinf = default;
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this.filter = default;
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this._pad = default;
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}
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public MovieTrackingStabilization(
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int flag,
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int tot_track,
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int act_track,
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int tot_rot_track,
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int act_rot_track,
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float maxscale,
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MovieTrackingTrack rot_track,
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int anchor_frame,
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float[] target_pos,
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float target_rot,
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float scale,
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float locinf,
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float scaleinf,
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float rotinf,
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int filter,
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int _pad) {
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this.flag = flag;
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this.tot_track = tot_track;
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this.act_track = act_track;
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this.tot_rot_track = tot_rot_track;
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this.act_rot_track = act_rot_track;
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this.maxscale = maxscale;
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this.rot_track = rot_track;
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this.anchor_frame = anchor_frame;
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this.target_pos = target_pos;
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this.target_rot = target_rot;
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this.scale = scale;
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this.locinf = locinf;
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this.scaleinf = scaleinf;
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this.rotinf = rotinf;
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this.filter = filter;
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this._pad = _pad;
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}
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}
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}
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