Files
BlenderSharp/BlendFile/DNA/NodeGlare.cs
2025-03-04 18:48:04 +01:00

80 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(625, "NodeGlare", 32)]
public class NodeGlare {
[DNAFieldAttribute(1, "char", 0, "quality", "char", false, 0)]
public char quality;
[DNAFieldAttribute(1, "char", 1, "type", "char", false, 1)]
public char type;
[DNAFieldAttribute(1, "char", 2, "iter", "char", false, 2)]
public char iter;
[DNAFieldAttribute(1, "char", 3, "angle", "char", false, 3)]
public char angle;
[DNAFieldAttribute(1, "char", 4, "_pad0", "char", false, 4)]
public char _pad0;
[DNAFieldAttribute(1, "char", 5, "size", "char", false, 5)]
public char size;
[DNAFieldAttribute(1, "char", 6, "star_45", "char", false, 6)]
public char star_45;
[DNAFieldAttribute(1, "char", 7, "streaks", "char", false, 7)]
public char streaks;
[DNAFieldAttribute(4, "float", 8, "colmod", "float", false, 8)]
public float colmod;
[DNAFieldAttribute(4, "float", 9, "mix", "float", false, 12)]
public float mix;
[DNAFieldAttribute(4, "float", 10, "threshold", "float", false, 16)]
public float threshold;
[DNAFieldAttribute(4, "float", 11, "fade", "float", false, 20)]
public float fade;
[DNAFieldAttribute(4, "float", 12, "angle_ofs", "float", false, 24)]
public float angle_ofs;
[DNAFieldAttribute(4, "char", 13, "_pad1[4]", "System.Char[]", false, 28)]
public char[] _pad1 = new System.Char[4];
public NodeGlare() {
this.quality = default;
this.type = default;
this.iter = default;
this.angle = default;
this._pad0 = default;
this.size = default;
this.star_45 = default;
this.streaks = default;
this.colmod = default;
this.mix = default;
this.threshold = default;
this.fade = default;
this.angle_ofs = default;
this._pad1 = default;
}
public NodeGlare(char quality, char type, char iter, char angle, char _pad0, char size, char star_45, char streaks, float colmod, float mix, float threshold, float fade, float angle_ofs, char[] _pad1) {
this.quality = quality;
this.type = type;
this.iter = iter;
this.angle = angle;
this._pad0 = _pad0;
this.size = size;
this.star_45 = star_45;
this.streaks = streaks;
this.colmod = colmod;
this.mix = mix;
this.threshold = threshold;
this.fade = fade;
this.angle_ofs = angle_ofs;
this._pad1 = _pad1;
}
}
}