Files
BlenderSharp/BlendFile/DNA/View3DCursor.cs
2025-03-04 18:48:04 +01:00

52 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(839, "View3DCursor", 64)]
public class View3DCursor {
[DNAFieldAttribute(12, "float", 0, "location[3]", "System.Single[]", false, 0)]
public float[] location = new System.Single[3];
[DNAFieldAttribute(16, "float", 1, "rotation_quaternion[4]", "System.Single[]", false, 12)]
public float[] rotation_quaternion = new System.Single[4];
[DNAFieldAttribute(12, "float", 2, "rotation_euler[3]", "System.Single[]", false, 28)]
public float[] rotation_euler = new System.Single[3];
[DNAFieldAttribute(12, "float", 3, "rotation_axis[3]", "System.Single[]", false, 40)]
public float[] rotation_axis = new System.Single[3];
[DNAFieldAttribute(4, "float", 4, "rotation_angle", "float", false, 52)]
public float rotation_angle;
[DNAFieldAttribute(2, "short", 5, "rotation_mode", "short", false, 56)]
public short rotation_mode;
[DNAFieldAttribute(6, "char", 6, "_pad[6]", "System.Char[]", false, 58)]
public char[] _pad = new System.Char[6];
public View3DCursor() {
this.location = default;
this.rotation_quaternion = default;
this.rotation_euler = default;
this.rotation_axis = default;
this.rotation_angle = default;
this.rotation_mode = default;
this._pad = default;
}
public View3DCursor(float[] location, float[] rotation_quaternion, float[] rotation_euler, float[] rotation_axis, float rotation_angle, short rotation_mode, char[] _pad) {
this.location = location;
this.rotation_quaternion = rotation_quaternion;
this.rotation_euler = rotation_euler;
this.rotation_axis = rotation_axis;
this.rotation_angle = rotation_angle;
this.rotation_mode = rotation_mode;
this._pad = _pad;
}
}
}