Files
BlenderSharp/BlendFile/DNA/WaveEff.cs
2025-03-04 18:48:04 +01:00

104 lines
3.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(238, "WaveEff", 64)]
public class WaveEff {
[DNAFieldAttribute(8, "WaveEff", 0, "*next", "WaveEff", true, 0)]
public WaveEff next;
[DNAFieldAttribute(8, "WaveEff", 1, "*prev", "WaveEff", true, 8)]
public WaveEff prev;
[DNAFieldAttribute(2, "short", 2, "type", "short", false, 16)]
public short type;
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 18)]
public short flag;
[DNAFieldAttribute(2, "short", 4, "buttype", "short", false, 20)]
public short buttype;
[DNAFieldAttribute(2, "short", 5, "stype", "short", false, 22)]
public short stype;
[DNAFieldAttribute(4, "float", 6, "startx", "float", false, 24)]
public float startx;
[DNAFieldAttribute(4, "float", 7, "starty", "float", false, 28)]
public float starty;
[DNAFieldAttribute(4, "float", 8, "height", "float", false, 32)]
public float height;
[DNAFieldAttribute(4, "float", 9, "width", "float", false, 36)]
public float width;
[DNAFieldAttribute(4, "float", 10, "narrow", "float", false, 40)]
public float narrow;
[DNAFieldAttribute(4, "float", 11, "speed", "float", false, 44)]
public float speed;
[DNAFieldAttribute(4, "float", 12, "minfac", "float", false, 48)]
public float minfac;
[DNAFieldAttribute(4, "float", 13, "damp", "float", false, 52)]
public float damp;
[DNAFieldAttribute(4, "float", 14, "timeoffs", "float", false, 56)]
public float timeoffs;
[DNAFieldAttribute(4, "float", 15, "lifetime", "float", false, 60)]
public float lifetime;
public WaveEff() {
this.next = default;
this.prev = default;
this.type = default;
this.flag = default;
this.buttype = default;
this.stype = default;
this.startx = default;
this.starty = default;
this.height = default;
this.width = default;
this.narrow = default;
this.speed = default;
this.minfac = default;
this.damp = default;
this.timeoffs = default;
this.lifetime = default;
}
public WaveEff(
WaveEff next,
WaveEff prev,
short type,
short flag,
short buttype,
short stype,
float startx,
float starty,
float height,
float width,
float narrow,
float speed,
float minfac,
float damp,
float timeoffs,
float lifetime) {
this.next = next;
this.prev = prev;
this.type = type;
this.flag = flag;
this.buttype = buttype;
this.stype = stype;
this.startx = startx;
this.starty = starty;
this.height = height;
this.width = width;
this.narrow = narrow;
this.speed = speed;
this.minfac = minfac;
this.damp = damp;
this.timeoffs = timeoffs;
this.lifetime = lifetime;
}
}
}