72 lines
3.1 KiB
C#
72 lines
3.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(301, "WeightAngleGpencilModifierData", 328)]
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public class WeightAngleGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(64, "char", 1, "target_vgname[64]", "System.Char[]", false, 104)]
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public char[] target_vgname = new System.Char[64];
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[DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 168)]
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public Material material;
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[DNAFieldAttribute(64, "char", 3, "layername[64]", "System.Char[]", false, 176)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(64, "char", 4, "vgname[64]", "System.Char[]", false, 240)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 5, "pass_index", "int", false, 304)]
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public int pass_index;
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[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 308)]
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public int flag;
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[DNAFieldAttribute(4, "float", 7, "min_weight", "float", false, 312)]
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public float min_weight;
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[DNAFieldAttribute(4, "int", 8, "layer_pass", "int", false, 316)]
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public int layer_pass;
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[DNAFieldAttribute(2, "short", 9, "axis", "short", false, 320)]
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public short axis;
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[DNAFieldAttribute(2, "short", 10, "space", "short", false, 322)]
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public short space;
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[DNAFieldAttribute(4, "float", 11, "angle", "float", false, 324)]
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public float angle;
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public WeightAngleGpencilModifierData() {
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this.modifier = default;
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this.target_vgname = default;
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this.material = default;
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this.layername = default;
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this.vgname = default;
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this.pass_index = default;
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this.flag = default;
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this.min_weight = default;
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this.layer_pass = default;
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this.axis = default;
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this.space = default;
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this.angle = default;
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}
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public WeightAngleGpencilModifierData(GpencilModifierData modifier, char[] target_vgname, Material material, char[] layername, char[] vgname, int pass_index, int flag, float min_weight, int layer_pass, short axis, short space, float angle) {
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this.modifier = modifier;
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this.target_vgname = target_vgname;
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this.material = material;
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this.layername = layername;
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this.vgname = vgname;
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this.pass_index = pass_index;
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this.flag = flag;
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this.min_weight = min_weight;
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this.layer_pass = layer_pass;
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this.axis = axis;
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this.space = space;
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this.angle = angle;
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}
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}
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}
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