Files
BlenderSharp/BlendFile/DNA/WeightVGProximityModifierData.cs
2025-03-04 18:48:04 +01:00

119 lines
5.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(495, "WeightVGProximityModifierData", 448)]
public class WeightVGProximityModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", false, 120)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(8, "CurveMapping", 2, "*cmap_curve", "CurveMapping", true, 184)]
public CurveMapping cmap_curve;
[DNAFieldAttribute(4, "int", 3, "proximity_mode", "int", false, 192)]
public int proximity_mode;
[DNAFieldAttribute(4, "int", 4, "proximity_flags", "int", false, 196)]
public int proximity_flags;
[DNAFieldAttribute(8, "Object", 5, "*proximity_ob_target", "Object", true, 200)]
public Object proximity_ob_target;
[DNAFieldAttribute(4, "float", 6, "mask_constant", "float", false, 208)]
public float mask_constant;
[DNAFieldAttribute(64, "char", 7, "mask_defgrp_name[64]", "System.Char[]", false, 212)]
public char[] mask_defgrp_name = new System.Char[64];
[DNAFieldAttribute(4, "int", 8, "mask_tex_use_channel", "int", false, 276)]
public int mask_tex_use_channel;
[DNAFieldAttribute(8, "Tex", 9, "*mask_texture", "Tex", true, 280)]
public Tex mask_texture;
[DNAFieldAttribute(8, "Object", 10, "*mask_tex_map_obj", "Object", true, 288)]
public Object mask_tex_map_obj;
[DNAFieldAttribute(64, "char", 11, "mask_tex_map_bone[64]", "System.Char[]", false, 296)]
public char[] mask_tex_map_bone = new System.Char[64];
[DNAFieldAttribute(4, "int", 12, "mask_tex_mapping", "int", false, 360)]
public int mask_tex_mapping;
[DNAFieldAttribute(68, "char", 13, "mask_tex_uvlayer_name[68]", "System.Char[]", false, 364)]
public char[] mask_tex_uvlayer_name = new System.Char[68];
[DNAFieldAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", false, 432)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "float", 15, "min_dist", "float", false, 436)]
public float min_dist;
[DNAFieldAttribute(4, "float", 16, "max_dist", "float", false, 440)]
public float max_dist;
[DNAFieldAttribute(2, "short", 17, "falloff_type", "short", false, 444)]
public short falloff_type;
[DNAFieldAttribute(2, "char", 18, "_pad0[2]", "System.Char[]", false, 446)]
public char[] _pad0 = new System.Char[2];
public WeightVGProximityModifierData() {
this.modifier = default;
this.defgrp_name = default;
this.cmap_curve = default;
this.proximity_mode = default;
this.proximity_flags = default;
this.proximity_ob_target = default;
this.mask_constant = default;
this.mask_defgrp_name = default;
this.mask_tex_use_channel = default;
this.mask_texture = default;
this.mask_tex_map_obj = default;
this.mask_tex_map_bone = default;
this.mask_tex_mapping = default;
this.mask_tex_uvlayer_name = default;
this._pad1 = default;
this.min_dist = default;
this.max_dist = default;
this.falloff_type = default;
this._pad0 = default;
}
public WeightVGProximityModifierData(
ModifierData modifier,
char[] defgrp_name,
CurveMapping cmap_curve,
int proximity_mode,
int proximity_flags,
Object proximity_ob_target,
float mask_constant,
char[] mask_defgrp_name,
int mask_tex_use_channel,
Tex mask_texture,
Object mask_tex_map_obj,
char[] mask_tex_map_bone,
int mask_tex_mapping,
char[] mask_tex_uvlayer_name,
char[] _pad1,
float min_dist,
float max_dist,
short falloff_type,
char[] _pad0) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.cmap_curve = cmap_curve;
this.proximity_mode = proximity_mode;
this.proximity_flags = proximity_flags;
this.proximity_ob_target = proximity_ob_target;
this.mask_constant = mask_constant;
this.mask_defgrp_name = mask_defgrp_name;
this.mask_tex_use_channel = mask_tex_use_channel;
this.mask_texture = mask_texture;
this.mask_tex_map_obj = mask_tex_map_obj;
this.mask_tex_map_bone = mask_tex_map_bone;
this.mask_tex_mapping = mask_tex_mapping;
this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
this._pad1 = _pad1;
this.min_dist = min_dist;
this.max_dist = max_dist;
this.falloff_type = falloff_type;
this._pad0 = _pad0;
}
}
}