Files
BlenderSharp/BlendFile/DNA/bSound.cs
2025-03-04 18:48:04 +01:00

134 lines
5.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(886, "bSound", 1344)]
public class bSound {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(1024, "char", 1, "name[1024]", "System.Char[]", false, 208)]
public char[] name = new System.Char[1024];
[DNAFieldAttribute(8, "PackedFile", 2, "*packedfile", "PackedFile", true, 1232)]
public PackedFile packedfile;
[DNAFieldAttribute(8, "void", 3, "*handle", "void", true, 1240)]
public object handle;
[DNAFieldAttribute(8, "PackedFile", 4, "*newpackedfile", "PackedFile", true, 1248)]
public PackedFile newpackedfile;
[DNAFieldAttribute(8, "Ipo", 5, "*ipo", "Ipo", true, 1256)]
public Ipo ipo;
[DNAFieldAttribute(4, "float", 6, "volume", "float", false, 1264)]
public float volume;
[DNAFieldAttribute(4, "float", 7, "attenuation", "float", false, 1268)]
public float attenuation;
[DNAFieldAttribute(4, "float", 8, "pitch", "float", false, 1272)]
public float pitch;
[DNAFieldAttribute(4, "float", 9, "min_gain", "float", false, 1276)]
public float min_gain;
[DNAFieldAttribute(4, "float", 10, "max_gain", "float", false, 1280)]
public float max_gain;
[DNAFieldAttribute(4, "float", 11, "distance", "float", false, 1284)]
public float distance;
[DNAFieldAttribute(2, "short", 12, "flags", "short", false, 1288)]
public short flags;
[DNAFieldAttribute(2, "short", 13, "tags", "short", false, 1290)]
public short tags;
[DNAFieldAttribute(4, "char", 14, "_pad[4]", "System.Char[]", false, 1292)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(8, "double", 15, "offset_time", "double", false, 1296)]
public double offset_time;
[DNAFieldAttribute(8, "void", 16, "*cache", "void", true, 1304)]
public object cache;
[DNAFieldAttribute(8, "void", 17, "*waveform", "void", true, 1312)]
public object waveform;
[DNAFieldAttribute(8, "void", 18, "*playback_handle", "void", true, 1320)]
public object playback_handle;
[DNAFieldAttribute(8, "void", 19, "*spinlock", "void", true, 1328)]
public object spinlock;
[DNAFieldAttribute(4, "int", 20, "audio_channels", "int", false, 1336)]
public int audio_channels;
[DNAFieldAttribute(4, "int", 21, "samplerate", "int", false, 1340)]
public int samplerate;
public bSound() {
this.id = default;
this.name = default;
this.packedfile = default;
this.handle = default;
this.newpackedfile = default;
this.ipo = default;
this.volume = default;
this.attenuation = default;
this.pitch = default;
this.min_gain = default;
this.max_gain = default;
this.distance = default;
this.flags = default;
this.tags = default;
this._pad = default;
this.offset_time = default;
this.cache = default;
this.waveform = default;
this.playback_handle = default;
this.spinlock = default;
this.audio_channels = default;
this.samplerate = default;
}
public bSound(
ID id,
char[] name,
PackedFile packedfile,
object handle,
PackedFile newpackedfile,
Ipo ipo,
float volume,
float attenuation,
float pitch,
float min_gain,
float max_gain,
float distance,
short flags,
short tags,
char[] _pad,
double offset_time,
object cache,
object waveform,
object playback_handle,
object spinlock,
int audio_channels,
int samplerate) {
this.id = id;
this.name = name;
this.packedfile = packedfile;
this.handle = handle;
this.newpackedfile = newpackedfile;
this.ipo = ipo;
this.volume = volume;
this.attenuation = attenuation;
this.pitch = pitch;
this.min_gain = min_gain;
this.max_gain = max_gain;
this.distance = distance;
this.flags = flags;
this.tags = tags;
this._pad = _pad;
this.offset_time = offset_time;
this.cache = cache;
this.waveform = waveform;
this.playback_handle = playback_handle;
this.spinlock = spinlock;
this.audio_channels = audio_channels;
this.samplerate = samplerate;
}
}
}