56 lines
2.2 KiB
C#
56 lines
2.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1050, "wmKeyConfig", 168)]
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public class wmKeyConfig {
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[DNAFieldAttribute(8, "wmKeyConfig", 0, "*next", "wmKeyConfig", true, 0)]
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public wmKeyConfig next;
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[DNAFieldAttribute(8, "wmKeyConfig", 1, "*prev", "wmKeyConfig", true, 8)]
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public wmKeyConfig prev;
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[DNAFieldAttribute(64, "char", 2, "idname[64]", "System.Char[]", false, 16)]
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public char[] idname = new System.Char[64];
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[DNAFieldAttribute(64, "char", 3, "basename[64]", "System.Char[]", false, 80)]
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public char[] basename = new System.Char[64];
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[DNAFieldAttribute(16, "ListBase", 4, "keymaps", "ListBase", false, 144)]
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public ListBase keymaps;
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[DNAFieldAttribute(4, "int", 5, "actkeymap", "int", false, 160)]
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public int actkeymap;
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[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 164)]
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public short flag;
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[DNAFieldAttribute(2, "char", 7, "_pad0[2]", "System.Char[]", false, 166)]
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public char[] _pad0 = new System.Char[2];
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public wmKeyConfig() {
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this.next = default;
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this.prev = default;
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this.idname = default;
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this.basename = default;
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this.keymaps = default;
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this.actkeymap = default;
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this.flag = default;
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this._pad0 = default;
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}
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public wmKeyConfig(wmKeyConfig next, wmKeyConfig prev, char[] idname, char[] basename, ListBase keymaps, int actkeymap, short flag, char[] _pad0) {
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this.next = next;
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this.prev = prev;
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this.idname = idname;
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this.basename = basename;
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this.keymaps = keymaps;
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this.actkeymap = actkeymap;
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this.flag = flag;
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this._pad0 = _pad0;
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}
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}
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}
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