Files
BlenderSharp/BlendFile/CompatTypes/uchar.cs

35 lines
1.7 KiB
C#

using System.Numerics;
namespace BlendFile.CompatTypes;
public readonly struct uchar {
public uchar Value => _value;
private readonly byte _value;
public uchar(byte value) => _value = value;
public uchar(uchar value) => _value = value._value;
public static explicit operator byte(uchar value) => value._value;
public static implicit operator uchar(byte value) => new(value);
public static explicit operator sbyte(uchar value) => (sbyte)value._value;
public static implicit operator uchar(sbyte value) => new((byte)value);
public static explicit operator int(uchar value) => value._value;
public static implicit operator uchar(int value) => new((byte)value);
public static uchar operator +(uchar left, uchar right) => left._value + right._value;
public static uchar operator -(uchar left, uchar right) => left._value - right._value;
public static uchar operator *(uchar left, uchar right) => left._value * right._value;
public static uchar operator /(uchar left, uchar right) => left._value / right._value;
public static uchar operator %(uchar left, uchar right) => left._value % right._value;
public static uchar operator &(uchar left, uchar right) => left._value & right._value;
public static uchar operator |(uchar left, uchar right) => left._value | right._value;
public static uchar operator ^(uchar left, uchar right) => left._value ^ right._value;
public static uchar operator <<(uchar left, byte right) => left._value << right;
public static uchar operator >>(uchar left, byte right) => left._value >> right;
public static uchar operator ++(uchar value) => new (value._value + 1);
public static uchar operator --(uchar value) => new (value._value - 1);
}