Files
BlenderSharp/BlendFile/DNA/BezTriple.cs

73 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public struct BezTriple {
public float[,] vec = new System.Single[3][3];
public float alfa;
public float weight;
public float radius;
public char ipo;
public uchar h1;
public uchar h2;
public uchar f1;
public uchar f2;
public uchar f3;
public char hide;
public char easing;
public float back;
public float amplitude;
public float period;
public char auto_handle_type;
public char[] _pad = new System.Char[3];
public BezTriple(
float[,] vec,
float alfa,
float weight,
float radius,
char ipo,
uchar h1,
uchar h2,
uchar f1,
uchar f2,
uchar f3,
char hide,
char easing,
float back,
float amplitude,
float period,
char auto_handle_type,
char[] _pad) {
this.vec = vec;
this.alfa = alfa;
this.weight = weight;
this.radius = radius;
this.ipo = ipo;
this.h1 = h1;
this.h2 = h2;
this.f1 = f1;
this.f2 = f2;
this.f3 = f3;
this.hide = hide;
this.easing = easing;
this.back = back;
this.amplitude = amplitude;
this.period = period;
this.auto_handle_type = auto_handle_type;
this._pad = _pad;
}
}
}