Files
BlenderSharp/BlendFile/DNA/LightGridCache.cs

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public struct LightGridCache {
public float[,] mat = new System.Single[4][4];
public int[] resolution = new System.Int32[3];
public int offset;
public float[] corner = new System.Single[3];
public float attenuation_scale;
public float[] increment_x = new System.Single[3];
public float attenuation_bias;
public float[] increment_y = new System.Single[3];
public float level_bias;
public float[] increment_z = new System.Single[3];
public float _pad4;
public float visibility_bias;
public float visibility_bleed;
public float visibility_range;
public float _pad5;
public LightGridCache(float[,] mat, int[] resolution, int offset, float[] corner, float attenuation_scale, float[] increment_x, float attenuation_bias, float[] increment_y, float level_bias, float[] increment_z, float _pad4, float visibility_bias, float visibility_bleed, float visibility_range, float _pad5) {
this.mat = mat;
this.resolution = resolution;
this.offset = offset;
this.corner = corner;
this.attenuation_scale = attenuation_scale;
this.increment_x = increment_x;
this.attenuation_bias = attenuation_bias;
this.increment_y = increment_y;
this.level_bias = level_bias;
this.increment_z = increment_z;
this._pad4 = _pad4;
this.visibility_bias = visibility_bias;
this.visibility_bleed = visibility_bleed;
this.visibility_range = visibility_range;
this._pad5 = _pad5;
}
}
}